]> Untitled Git - frog-ninja.git/blobdiff - player/input/CameraHandler.gd
Separated the Visual from the Model
[frog-ninja.git] / player / input / CameraHandler.gd
index 448260f1739c36d1bc8a87f8676463a776749f69..4900293ee59d6654ed064ca5ca0c069e37fee17f 100644 (file)
@@ -17,13 +17,13 @@ var camera_input_direction := Vector2.ZERO
 var player_input_direction := Vector2.ZERO
 
 
-@onready var _input: InputHandler = %Input
-@onready var _spring: SpringArm3D = $spring
+@onready var input: InputHandler
+@onready var spring: SpringArm3D = $spring
 
 
 # Called when the node enters the scene tree for the first time.
 func _ready() -> void:
-       _spring.spring_length = camera_distance
+       spring.spring_length = camera_distance
 
 
 func _unhandled_input(event: InputEvent) -> void:
@@ -38,7 +38,7 @@ func _unhandled_input(event: InputEvent) -> void:
        elif event is InputEventJoypadMotion:
                # TODO: add these settings!
                camera_input_method = CameraInput.JOYSTICK
-               camera_input_direction = _input.get_camera_input_direction()
+               camera_input_direction = input.get_camera_input_direction()
                camera_input_direction *= Vector2(joystick_sensitivity_x, -joystick_sensitivity_y)
 
 
@@ -56,6 +56,6 @@ func _process(delta: float) -> void:
                camera_input_direction = Vector2.ZERO
                
        # change spring length
-       _spring.spring_length = lerp(
-               _spring.spring_length, camera_distance, delta 
+       spring.spring_length = lerp(
+               spring.spring_length, camera_distance, delta 
        )