func get_new_velocity_from_input(input: InputPacket, delta: float, speed: float) -> Vector3:
- var movement_direction := input.camera_movement_direction
- movement_direction.y = 0
+ var movement_direction := Vector3(
+ input.player_movement_direction.x,
+ 0,
+ input.player_movement_direction.y
+ )
# save off last movement direction
if movement_direction.length() > 0.2: