@export_group("Movement")
@export var walk_speed := 8.0
@export var dash_length := 10.0
-@export var air_speed := 3.0
@export var acceleration := 20.0
@export var rotation_speed := 10.0
@export var idle_timeout := 5.0
+
var idle_time := 0.00
var last_movement_direction := Vector3.ZERO
var state := ""
var floor_normal := Vector3.ZERO
var ground_slope_input := 0.0
-@onready var _input: InputHandler = %Input
-@onready var _model: PlayerModel = %Model
+@onready var input: InputHandler = %Input
+@onready var model: PlayerModel = %Model
+@onready var skin: AnimatedSkin = %skin
func _physics_process(delta: float) -> void:
- var input_pkt := _input.get_player_input()
- _model.update(input_pkt, delta)
+ var input_pkt := input.get_player_input()
+ model.update(input_pkt, delta)