class_name Player
-@onready var _input: InputHandler = %Input
-@onready var _model: PlayerModel = %Model
+@export_group("Movement")
+@export var walk_speed := 10.0
+@export var dash_length := 10.0
+@export var acceleration := 20.0
+@export var rotation_speed := 10.0
+@export var idle_timeout := 5.0
+
+
+var idle_time := 0.00
+var last_movement_direction := rotation
+var floor_normal := Vector3.ZERO
+var ground_slope_input := 0.0
+var state := ""
+
+@onready var input: InputHandler = $Input
+@onready var model: PlayerModel = $Model
+@onready var skin: SkeletonSkin3D = $Visual
+@onready var cameraHandler: PlayerCameraHandler = $CameraHandler
+
+
+func _ready() -> void:
+ skin.assign_skeleton(model.skeleton)
func _physics_process(delta: float) -> void:
- var input_pkt := _input.get_player_input()
- velocity = _model.get_velocity_by_input(input_pkt, delta)
- move_and_slide()
+ var input_pkt := input.get_player_input()
+ cameraHandler.update(input_pkt, delta)
+
+ input_pkt.player_movement_direction = cameraHandler.get_xz_direction_relative_to_camera(
+ input_pkt.player_movement_direction
+ )
+ model.update(input_pkt, delta)
+
+ # TODO: this is bad!!
+ model.skeleton.global_transform = skin.global_transform