+@export_group("Movement")
+@export var walk_speed := 10.0
+@export var dash_length := 10.0
+@export var acceleration := 20.0
+@export var rotation_speed := 10.0
+@export var idle_timeout := 5.0
+
+
+var idle_time := 0.00
+var last_movement_direction := rotation
+var floor_normal := Vector3.ZERO
+var ground_slope_input := 0.0
+var state := ""
+
+@onready var input: InputHandler = $Input
+@onready var model: PlayerModel = $Model
+@onready var skin: SkeletonSkin3D = $Visual
+@onready var camera_handler: CameraHandler = $CameraHandler
+
+
+func _ready() -> void:
+ input.camera = %camera
+ camera_handler.input = input
+ skin.assign_skeleton(model.skeleton)