# flags and variables here
var player: Player
var camera: Camera3D
+@export var state_name: String
+
# enums are prioritized by order of list
static var moves_priority: Dictionary = {
func should_enter(input: InputPacket) -> String:
if not player.is_on_floor():
- input.actions.append("fall")
- input.actions.sort_custom(moves_priority_sort)
- return input.actions[0]
+ input.player_actions.append("fall")
+ input.player_actions.sort_custom(moves_priority_sort)
+ return input.player_actions[0]
func update(_input: InputPacket, _delta: float):
func on_exit_state():
pass
+
+
+func _on_animation_started(_animation_name: String):
+ pass
+
+
+func _on_animation_finished(_animation_name: String):
+ pass