]> Untitled Git - frog-ninja.git/blobdiff - player/fall_to_roll.gd
Moved camera vector stuff into CameraHandler
[frog-ninja.git] / player / fall_to_roll.gd
diff --git a/player/fall_to_roll.gd b/player/fall_to_roll.gd
deleted file mode 100644 (file)
index 2fa1a14..0000000
+++ /dev/null
@@ -1,31 +0,0 @@
-extends Walk
-class_name FallToRoll
-
-
-var finished := false
-const roll_speed := 5.0
-
-
-func should_enter(input: InputPacket) -> String:
-       if finished:
-               input.actions.sort_custom(moves_priority_sort)
-               return input.actions[0]
-       return "fallToRoll"
-
-
-func update(input: InputPacket, delta: float):
-       player.velocity = get_new_velocity_from_input(input, delta, roll_speed)
-       player.move_and_slide()
-       update_skin(delta)
-
-
-func on_enter_state():
-       finished = false
-       player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
-       player.skin.transition_fallToRoll()
-
-
-func _on_animation_finished(_name: String):
-       # TODO: make sure animation is finished by using name
-       finished = true
-       player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)