# flags and variables here
var player: Player
var camera: Camera3D
+@export var state_name: String
+
# enums are prioritized by order of list
static var moves_priority: Dictionary = {
func on_exit_state():
pass
+
+
+func _on_animation_started(_animation_name: String):
+ pass
+
+
+func _on_animation_finished(_animation_name: String):
+ pass