]> Untitled Git - frog-ninja.git/blobdiff - player/moves/fall.gd
Refactoring
[frog-ninja.git] / player / moves / fall.gd
index 56e321519751582fb8276b01215356a1f87484c7..0330e7c032f90d91c6304e022d92f334749defa4 100644 (file)
@@ -10,12 +10,12 @@ var landing_type := ""
 
 func should_enter(input: InputPacket) -> String:
        if not player.is_on_floor():
-               input.actions.append("fall")
+               input.player_actions.append("fall")
        elif not landing_type.is_empty():
-               input.actions.append(landing_type)
+               input.player_actions.append(landing_type)
                
-       input.actions.sort_custom(moves_priority_sort)
-       return input.actions[0]
+       input.player_actions.sort_custom(moves_priority_sort)
+       return input.player_actions[0]
 
 
 func update(_input: InputPacket, delta: float):
@@ -28,7 +28,3 @@ func update(_input: InputPacket, delta: float):
                        landing_type = "fallToLanding"
        
        player.move_and_slide()
-
-
-func on_enter_state():
-       player.skin.transition_fall()