func get_player_input() -> InputPacket:
var p: InputPacket = InputPacket.new()
p.movement_direction = Input.get_vector(
"player-left", "player-right", "player-forward", "player-backward"
)
func get_player_input() -> InputPacket:
var p: InputPacket = InputPacket.new()
p.movement_direction = Input.get_vector(
"player-left", "player-right", "player-forward", "player-backward"
)