]> Untitled Git - frog-ninja.git/blobdiff - player/moves/walk.gd
Moved camera vector stuff into CameraHandler
[frog-ninja.git] / player / moves / walk.gd
index 60f6f5bdbde372b37c9d86c86b8c6c7e80675360..dd707bb0ab9ad6f78b0a7a301354bea6721f25fe 100644 (file)
@@ -39,8 +39,11 @@ func update_skin(delta: float):
 
 
 func get_new_velocity_from_input(input: InputPacket, delta: float, speed: float) -> Vector3:
-       var movement_direction := input.camera_movement_direction
-       movement_direction.y = 0
+       var movement_direction := Vector3(
+               input.player_movement_direction.x,
+               0,
+               input.player_movement_direction.y
+               )
 
        # save off last movement direction 
        if movement_direction.length() > 0.2: