-extends Move
+extends Walk
class_name Idle
-func should_enter(input) -> String:
- input.actions.sort_custom(moves_priority_sort)
- return input.actions[0]
+func update(input: InputPacket, delta: float):
+ player.idle_time += delta
+ super.update(input, delta)
+
+
+func on_enter_state():
+ player.idle_time = 0.0
+
+
+func on_exit_state():
+ player.idle_time = 0.0