###
# flags and variables here
-var player: CharacterBody3D
+var player: Player
var camera: Camera3D
# enums are prioritized by order of list
###
-func should_enter(input: InputPacket) -> String:
+func should_enter(_input: InputPacket) -> String:
print_debug("Function should_enter must be implemented in its child class!")
return ""
-func update(input: InputPacket, delta: float):
+func update(_input: InputPacket, _delta: float):
pass