- var input_pkt := _input.get_player_input()
- _model.update(input_pkt, delta)
+ var input_pkt := input.get_player_input()
+ cameraHandler.update(input_pkt, delta)
+
+ input_pkt.player_movement_direction = get_movement_relative_to_camera(
+ input_pkt.player_movement_direction
+ )
+ model.update(input_pkt, delta)
+
+ # TODO: this is bad!!
+ model.skeleton.global_transform = skin.global_transform
+
+
+# Get the XZ input direction based on player's input relative to the camera
+func get_movement_relative_to_camera(movement_direction: Vector2) -> Vector2:
+ if camera:
+ var forward := camera.global_basis.z
+ var right := camera.global_basis.x
+ var dir := (
+ forward * movement_direction.y + right * movement_direction.x
+ ).normalized()
+ return Vector2(dir.x, dir.z).normalized()
+ else:
+ return Vector2.ZERO