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Vector3(1.00001, 0.999978, 1.00001) bones/27/name = "DEF-ear.L.003" bones/27/parent = 26 bones/27/rest = Transform3D(0.868707, 0.467945, 0.162405, -0.467945, 0.667817, 0.578834, 0.162405, -0.578834, 0.79911, 1.39698e-08, 0.0341345, 1.36206e-08) bones/27/enabled = true bones/27/position = Vector3(1.39698e-08, 0.0341345, 1.36206e-08) bones/27/rotation = Quaternion(-0.316931, 1.63178e-07, -0.256216, 0.913186) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/name = "DEF-ear.L.004" bones/28/parent = 2 bones/28/rest = Transform3D(0.634728, -0.408088, -0.656189, 0.412904, 0.896897, -0.158386, 0.653169, -0.17041, 0.737787, 0.0909, 1.65798, 0.03123) bones/28/enabled = true bones/28/position = Vector3(0.063216, 1.55647, 0.163786) bones/28/rotation = Quaternion(0.124053, -0.396587, 0.210918, 0.884784) bones/28/scale = Vector3(1, 1, 1) bones/29/name = "DEF-ear.R" bones/29/parent = 2 bones/29/rest = Transform3D(0.961059, -0.174102, 0.214603, 0.184384, 0.982435, -0.0287021, -0.205837, 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bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/32/name = "DEF-ear.R.003" bones/32/parent = 31 bones/32/rest = Transform3D(0.868707, -0.467945, -0.162405, 0.467945, 0.667817, 0.578834, -0.162405, -0.578834, 0.79911, -1.39698e-08, 0.0341345, 1.36206e-08) bones/32/enabled = true bones/32/position = Vector3(-1.39698e-08, 0.0341345, 1.36206e-08) bones/32/rotation = Quaternion(-0.316931, -1.63178e-07, 0.256216, 0.913186) bones/32/scale = Vector3(0.999997, 1, 1) bones/33/name = "DEF-ear.R.004" bones/33/parent = 2 bones/33/rest = Transform3D(0.634728, 0.408088, 0.656189, -0.412904, 0.896897, -0.158386, -0.653169, -0.17041, 0.737787, -0.0909, 1.65798, 0.03123) bones/33/enabled = true bones/33/position = Vector3(-0.1181, 1.54392, 0.158746) bones/33/rotation = Quaternion(0.10218, 0.379485, -0.145792, 0.907907) bones/33/scale = Vector3(1, 1, 1) bones/34/name = "DEF-teeth.T" bones/34/parent = 2 bones/34/rest = Transform3D(1, 4.62162e-13, 1.77945e-13, -1.77945e-13, 1.78814e-07, 1, 4.62162e-13, -1, 1.78814e-07, -3.77531e-14, 1.63926, 0.14112) bones/34/enabled = true bones/34/position = Vector3(-0.0270593, 1.50402, 0.262718) bones/34/rotation = Quaternion(-0.609676, -0.0320865, 0.0188979, 0.791776) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "DEF-nose.002" bones/35/parent = 2 bones/35/rest = Transform3D(1, -2.28305e-13, 4.65375e-13, -5.17765e-13, -0.396913, 0.917856, -2.48383e-14, -0.917856, -0.396913, -3.77753e-14, 1.6605, 0.17685) bones/35/enabled = true bones/35/position = Vector3(-0.0289573, 1.51535, 0.302664) bones/35/rotation = Quaternion(-0.757489, -0.0352515, 0.0120032, 0.651785) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/name = "DEF-nose.003" bones/36/parent = 35 bones/36/rest = Transform3D(1, -2.60347e-14, -5.1028e-14, 7.10543e-15, 0.940254, -0.340475, 5.68434e-14, 0.340475, 0.940254, 4.23516e-21, 0.010884, -1.71363e-07) bones/36/enabled = true bones/36/position = Vector3(4.23516e-21, 0.010884, -1.71363e-07) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/name = "DEF-nose.L.001" bones/37/parent = 2 bones/37/rest = Transform3D(-0.877924, -0.461149, 0.128806, 0.116591, 0.0550216, 0.991655, -0.464387, 0.885615, 0.00546097, 0.01584, 1.65861, 0.14643) bones/37/enabled = true bones/37/position = Vector3(-0.0127419, 1.52241, 0.273218) bones/37/rotation = Quaternion(-0.126792, 0.594384, 0.765912, 0.209785) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "DEF-nose.R.001" bones/38/parent = 2 bones/38/rest = Transform3D(-0.877924, 0.461149, -0.128806, -0.116591, 0.0550216, 0.991655, 0.464388, 0.885615, 0.00546099, -0.01584, 1.65861, 0.14643) bones/38/enabled = true bones/38/position = Vector3(-0.0443339, 1.52022, 0.272338) bones/38/rotation = Quaternion(0.0641305, 0.607317, 0.752822, -0.245586) bones/38/scale = Vector3(1, 1, 1) bones/39/name = "DEF-eye_master.L" bones/39/parent = 2 bones/39/rest = Transform3D(-1, 1.80179e-13, 4.59309e-13, 4.59309e-13, 0, 1, 1.80179e-13, 1, -8.27579e-26, 0.04644, 1.70469, 0.10881) bones/39/enabled = true bones/39/position = Vector3(0.0147146, 1.57858, 0.249435) bones/39/rotation = Quaternion(-0.0320869, 0.609676, 0.791775, -0.0188986) bones/39/scale = Vector3(1, 1, 1) bones/40/name = "DEF-lid.B.L" bones/40/parent = 2 bones/40/rest = Transform3D(0.216868, 0.961081, 0.171145, 0.856458, -0.27145, 0.439084, 0.468453, 0.0513548, -0.881995, 0.02358, 1.70019, 0.12762) bones/40/enabled = true bones/40/position = Vector3(-0.00792252, 1.56785, 0.265837) bones/40/rotation = Quaternion(0.723405, 0.587133, 0.284492, -0.225884) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/name = "DEF-lid.B.L.001" bones/41/parent = 40 bones/41/rest = Transform3D(0.995628, 0.0831678, -0.0425235, -0.0885883, 0.98508, -0.147543, 0.0296183, 0.150665, 0.988141, -3.86499e-08, 0.0122674, -7.91624e-09) bones/41/enabled = true bones/41/position = Vector3(-3.86499e-08, 0.0122674, -7.91624e-09) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/name = "DEF-lid.B.L.002" bones/42/parent = 41 bones/42/rest = Transform3D(0.965916, 0.239904, -0.0972203, -0.254868, 0.815753, -0.519221, -0.0452555, 0.526302, 0.849092, -1.53668e-08, 0.0145372, 4.02797e-08) bones/42/enabled = true bones/42/position = Vector3(-1.53668e-08, 0.0145372, 4.02797e-08) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/name = "DEF-lid.B.L.003" bones/43/parent = 42 bones/43/rest = Transform3D(0.99096, -0.13058, 0.0307872, 0.126778, 0.836373, -0.533299, 0.0438886, 0.532381, 0.845367, 4.65661e-10, 0.0149265, 1.11759e-08) bones/43/enabled = true bones/43/position = Vector3(4.65661e-10, 0.0149265, 1.11759e-08) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/name = "DEF-lid.T.L" bones/44/parent = 2 bones/44/rest = Transform3D(0.0104918, -0.524464, -0.851368, -0.942304, 0.279708, -0.183919, 0.334593, 0.804178, -0.49127, 0.06912, 1.70523, 0.10962) bones/44/enabled = true bones/44/position = Vector3(0.0372842, 1.58046, 0.250986) bones/44/rotation = Quaternion(-0.63139, 0.611572, 0.295786, -0.373948) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/name = "DEF-lid.T.L.001" bones/45/parent = 44 bones/45/rest = Transform3D(1, -0.00012094, 2.69545e-05, 0.000121019, 0.906601, -0.421988, 2.65983e-05, 0.421988, 0.906601, -2.36556e-07, 0.0154444, -4.09782e-08) bones/45/enabled = true bones/45/position = Vector3(-2.36556e-07, 0.0154444, -4.09782e-08) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/name = "DEF-lid.T.L.002" bones/46/parent = 45 bones/46/rest = Transform3D(0.973173, 0.220311, -0.066309, -0.207876, 0.718458, -0.663782, -0.0985982, 0.659759, 0.744981, 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0.791775, -0.0188987) bones/48/scale = Vector3(1, 1, 1) bones/49/name = "DEF-eye_iris.L" bones/49/parent = 48 bones/49/rest = Transform3D(1, -1.83825e-21, 8.47033e-22, 1.83825e-21, 1, -4.44089e-16, -8.47033e-22, 4.44089e-16, 1, 0, 0.02178, 2.9754e-14) bones/49/enabled = true bones/49/position = Vector3(0, 0.02178, 2.9754e-14) bones/49/rotation = Quaternion(2.22044e-16, 4.23517e-22, 9.19125e-22, 1) bones/49/scale = Vector3(1, 1, 1) bones/50/name = "DEF-eye_master.R" bones/50/parent = 2 bones/50/rest = Transform3D(-1, 1.80179e-13, 4.59309e-13, 4.59309e-13, 0, 1, 1.80179e-13, 1, -8.27579e-26, -0.04644, 1.70469, 0.10881) bones/50/enabled = true bones/50/position = Vector3(-0.0779075, 1.57217, 0.246855) bones/50/rotation = Quaternion(-0.0320869, 0.609676, 0.791775, -0.0188986) bones/50/scale = Vector3(1, 1, 1) bones/51/name = "DEF-lid.B.R" bones/51/parent = 2 bones/51/rest = Transform3D(0.216868, -0.961081, -0.171145, -0.856458, -0.27145, 0.439084, -0.468453, 0.0513548, -0.881995, -0.02358, 1.70019, 0.12762) bones/51/enabled = true bones/51/position = Vector3(-0.0549516, 1.56459, 0.264527) bones/51/rotation = Quaternion(0.769847, -0.529271, -0.27921, -0.221921) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/name = "DEF-lid.B.R.001" bones/52/parent = 51 bones/52/rest = Transform3D(0.995628, -0.0831678, 0.0425235, 0.0885883, 0.98508, -0.147543, -0.0296183, 0.150665, 0.988141, 3.86499e-08, 0.0122674, -7.91624e-09) bones/52/enabled = true bones/52/position = Vector3(3.86499e-08, 0.0122674, -7.91624e-09) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/name = "DEF-lid.B.R.002" bones/53/parent = 52 bones/53/rest = Transform3D(0.965916, -0.239904, 0.0972204, 0.254868, 0.815752, -0.519221, 0.0452555, 0.526302, 0.849092, 1.53668e-08, 0.0145372, 4.02797e-08) bones/53/enabled = true bones/53/position = Vector3(1.53668e-08, 0.0145372, 4.02797e-08) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/name = "DEF-lid.B.R.003" bones/54/parent = 53 bones/54/rest = Transform3D(0.99096, 0.13058, -0.0307874, -0.126779, 0.836373, -0.533299, -0.0438884, 0.532381, 0.845366, -1.0943e-07, 0.0149264, -3.72529e-09) bones/54/enabled = true bones/54/position = Vector3(-1.0943e-07, 0.0149264, -3.72529e-09) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/name = "DEF-lid.T.R" bones/55/parent = 2 bones/55/rest = Transform3D(0.0104918, 0.524464, 0.851368, 0.942304, 0.279708, -0.183919, -0.334593, 0.804178, -0.49127, -0.06912, 1.70523, 0.10962) bones/55/enabled = true bones/55/position = Vector3(-0.100572, 1.57091, 0.247145) bones/55/rotation = Quaternion(0.579192, 0.643093, 0.338318, 0.369471) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/name = "DEF-lid.T.R.001" bones/56/parent = 55 bones/56/rest = Transform3D(1, 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bones/58/enabled = true bones/58/position = Vector3(7.63685e-08, 0.0117107, 2.468e-08) bones/58/rotation = Quaternion(0.0323453, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/name = "DEF-eye.R" bones/59/parent = 2 bones/59/rest = Transform3D(-1, 1.80179e-13, 4.59309e-13, 4.59309e-13, 0, 1, 1.80179e-13, 1, -8.27579e-26, -0.04644, 1.70469, 0.10881) bones/59/enabled = true bones/59/position = Vector3(-0.0779075, 1.57217, 0.246855) bones/59/rotation = Quaternion(-0.0320869, 0.609676, 0.791775, -0.0188986) bones/59/scale = Vector3(1, 1, 1) bones/60/name = "DEF-eye_iris.R" bones/60/parent = 59 bones/60/rest = Transform3D(1, -1.83825e-21, 8.47033e-22, 1.83825e-21, 1, -4.44089e-16, -8.47033e-22, 4.44089e-16, 1, 0, 0.02178, -2.9754e-14) bones/60/enabled = true bones/60/position = Vector3(0, 0.02178, -2.9754e-14) bones/60/rotation = Quaternion(2.22044e-16, 4.23517e-22, 9.19125e-22, 1) bones/60/scale = Vector3(1, 1, 1) bones/61/name = "DEF-teeth.B" bones/61/parent = 2 bones/61/rest = Transform3D(1, 4.62162e-13, 1.77945e-13, -1.77945e-13, -1.19209e-07, 1, 4.62162e-13, -0.999999, -1.19209e-07, -3.77531e-14, 1.61028, 0.135) bones/61/enabled = true bones/61/position = Vector3(-0.024878, 1.47763, 0.24942) bones/61/rotation = Quaternion(-0.609676, -0.0320869, 0.0188986, 0.791775) bones/61/scale = Vector3(1, 0.999999, 1) bones/62/name = "DEF-tongue" bones/62/parent = 2 bones/62/rest = Transform3D(1, 4.34147e-13, 1.14851e-13, -2.0596e-13, 0.21611, 0.976368, 3.99068e-13, -0.976368, 0.21611, -3.77531e-14, 1.61514, 0.12186) bones/62/enabled = true bones/62/position = Vector3(-0.0251168, 1.48568, 0.237958) bones/62/rotation = Quaternion(-0.519998, -0.0298426, 0.0222745, 0.853355) bones/62/scale = Vector3(1, 0.999999, 0.999999) bones/63/name = "DEF-tongue.001" bones/63/parent = 62 bones/63/rest = Transform3D(1, -5.74544e-21, 3.04932e-20, -5.74544e-21, 0.931432, 0.363915, -3.04932e-20, -0.363915, 0.931432, 0, 0.0233211, -1.67638e-08) bones/63/enabled = true bones/63/position = Vector3(0, 0.0233211, -1.67638e-08) bones/63/rotation = Quaternion(-0.185159, 1.55149e-20, 1.74677e-27, 0.982709) bones/63/scale = Vector3(1, 1, 1) bones/64/name = "DEF-tongue.002" bones/64/parent = 63 bones/64/rest = Transform3D(1, -1.18796e-21, 1.31659e-20, -7.96422e-21, 0.740776, 0.671752, -1.0551e-20, -0.671752, 0.740776, 0, 0.0309696, -6.51926e-09) bones/64/enabled = true bones/64/position = Vector3(0, 0.0309696, -6.51926e-09) bones/64/rotation = Quaternion(-0.360017, 6.35538e-21, -1.81583e-21, 0.932946) bones/64/scale = Vector3(1, 1, 1) bones/65/name = "DEF-jaw_master" bones/65/parent = 2 bones/65/rest = Transform3D(1, -3.62948e-13, 4.55036e-14, -2.7716e-13, -0.833001, -0.553271, 2.38713e-13, 0.553271, -0.833, -3.77531e-14, 1.68642, 0.05625) bones/65/enabled = true bones/65/position = Vector3(-0.0297631, 1.57121, 0.192687) bones/65/rotation = Quaternion(0.985909, 0.0318187, 0.0193454, 0.163084) bones/65/scale = Vector3(1, 1, 0.999999) bones/66/name = "DEF-chin" bones/66/parent = 2 bones/66/rest = Transform3D(1, 2.84217e-13, 2.38418e-07, 8.53385e-08, 0.933745, -0.357937, -2.22622e-07, 0.357937, 0.933745, -3.77531e-14, 1.56528, 0.13671) bones/66/enabled = true bones/66/position = Vector3(-0.0215639, 1.4338, 0.239603) bones/66/rotation = Quaternion(0.306981, -0.00260828, 0.0371471, 0.950987) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/name = "DEF-chin.001" bones/67/parent = 66 bones/67/rest = Transform3D(1, 1.19699e-07, -2.06193e-07, 6.39488e-14, 0.864837, 0.502052, 2.38419e-07, -0.502052, 0.864837, 1.90903e-14, 0.0289157, 0) bones/67/enabled = true bones/67/position = Vector3(1.90903e-14, 0.0289157, 0) bones/67/rotation = Quaternion(-0.259964, -1.15111e-07, -3.09902e-08, 0.965618) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/name = "DEF-jaw" bones/68/parent = 2 bones/68/rest = Transform3D(1, -6.25277e-13, 9.53684e-07, 9.50503e-07, -0.0816063, -0.996664, 7.78274e-08, 0.996664, -0.0816064, -3.77531e-14, 1.56951, 0.08505) bones/68/enabled = true bones/68/position = Vector3(-0.0207731, 1.45099, 0.190407) bones/68/rotation = Quaternion(0.816013, 0.0201928, 0.0312884, 0.576833) bones/68/scale = Vector3(1, 0.999999, 0.999999) bones/69/name = "DEF-jaw.L" bones/69/parent = 2 bones/69/rest = Transform3D(0.982712, -0.183588, -0.0239067, -0.184924, -0.979563, -0.0791116, -0.00889419, 0.0821649, -0.996578, 0.08334, 1.68642, 0.05625) bones/69/enabled = true bones/69/position = Vector3(0.0533455, 1.57697, 0.195002) bones/69/rotation = Quaternion(0.9945, -0.0552208, -0.00935386, -0.088504) bones/69/scale = Vector3(0.999999, 1, 0.999999) bones/70/name = "DEF-jaw.L.001" bones/70/parent = 69 bones/70/rest = Transform3D(0.919326, -0.364136, -0.149147, 0.364136, 0.643589, 0.673201, -0.149147, -0.673201, 0.724262, -1.75787e-08, 0.0701028, 1.58325e-08) bones/70/enabled = true bones/70/position = Vector3(-1.75787e-08, 0.0701028, 1.58325e-08) bones/70/rotation = Quaternion(-0.371307, -6.98598e-08, 0.200841, 0.906529) bones/70/scale = Vector3(1, 1, 1) bones/71/name = "DEF-chin.L" bones/71/parent = 70 bones/71/rest = Transform3D(0.695417, -0.485716, -0.529598, 0.485716, -0.225431, 0.844548, -0.529598, -0.844548, 0.0791518, 7.63685e-08, 0.0774949, 1.21072e-07) bones/71/enabled = true bones/71/position = Vector3(7.63685e-08, 0.0774949, 1.21072e-07) bones/71/rotation = Quaternion(-0.678546, -7.18334e-08, 0.390245, 0.622322) bones/71/scale = Vector3(0.999999, 1, 1) bones/72/name = "DEF-jaw.R" bones/72/parent = 2 bones/72/rest = Transform3D(0.982712, 0.183588, 0.0239067, 0.184924, -0.979563, -0.0791116, 0.00889419, 0.0821649, -0.996578, -0.08334, 1.68642, 0.05625) bones/72/enabled = true bones/72/position = Vector3(-0.112872, 1.56545, 0.190371) bones/72/rotation = Quaternion(0.987669, 0.126196, 0.0308314, -0.0873711) bones/72/scale = Vector3(0.999999, 1, 0.999999) bones/73/name = "DEF-jaw.R.001" bones/73/parent = 72 bones/73/rest = Transform3D(0.919326, 0.364136, 0.149147, -0.364136, 0.643589, 0.673201, 0.149147, -0.673201, 0.724262, 1.75787e-08, 0.0701028, 1.58325e-08) bones/73/enabled = true bones/73/position = Vector3(1.75787e-08, 0.0701028, 1.58325e-08) bones/73/rotation = Quaternion(-0.371307, 6.98598e-08, -0.200841, 0.906529) bones/73/scale = Vector3(1, 1, 1) bones/74/name = "DEF-chin.R" bones/74/parent = 73 bones/74/rest = Transform3D(0.695417, 0.485716, 0.529598, -0.485716, -0.225431, 0.844548, 0.529598, -0.844548, 0.0791518, -7.63685e-08, 0.0774949, 1.21072e-07) bones/74/enabled = true bones/74/position = Vector3(-7.63685e-08, 0.0774949, 1.21072e-07) bones/74/rotation = Quaternion(-0.678546, 7.18334e-08, -0.390245, 0.622322) bones/74/scale = Vector3(0.999999, 1, 1) bones/75/name = "DEF-lip.T.L" bones/75/parent = 2 bones/75/rest = Transform3D(0.267455, 0.963307, -0.0225411, -0.0225393, 0.0296414, 0.999306, 0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539) bones/75/enabled = true bones/75/position = Vector3(-0.0267033, 1.49431, 0.273377) bones/75/rotation = Quaternion(-0.451053, -0.39416, -0.463549, 0.652925) bones/75/scale = Vector3(0.999999, 1, 1) bones/76/name = "DEF-lip.T.L.001" bones/76/parent = 75 bones/76/rest = Transform3D(0.84004, -0.47483, -0.262428, 0.533122, 0.812144, 0.237071, 0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08) bones/76/enabled = true bones/76/position = Vector3(0, 0.0182185, -7.18574e-08) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/name = "DEF-lip.T.R" bones/77/parent = 2 bones/77/rest = Transform3D(0.267455, -0.963307, 0.0225411, 0.0225393, 0.0296414, 0.999306, -0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539) bones/77/enabled = true bones/77/position = Vector3(-0.0267033, 1.49431, 0.273377) bones/77/rotation = Quaternion(-0.489892, 0.343792, 0.494829, 0.630046) bones/77/scale = Vector3(0.999999, 1, 0.999999) bones/78/name = "DEF-lip.T.R.001" bones/78/parent = 77 bones/78/rest = Transform3D(0.84004, 0.47483, 0.262428, -0.533122, 0.812144, 0.237071, -0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08) bones/78/enabled = true bones/78/position = Vector3(0, 0.0182185, -7.18574e-08) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/name = "DEF-lip.B.L" bones/79/parent = 2 bones/79/rest = Transform3D(0.421291, 0.887527, -0.186573, -0.0767522, 0.239873, 0.967765, 0.903672, -0.393391, 0.169176, -3.77531e-14, 1.61802, 0.15003) bones/79/enabled = true bones/79/position = Vector3(-0.0255889, 1.48124, 0.26592) bones/79/rotation = Quaternion(-0.393555, -0.377853, -0.385351, 0.744208) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/name = "DEF-lip.B.L.001" bones/80/parent = 79 bones/80/rest = Transform3D(0.985046, -0.0787517, 0.153241, 0.0762075, 0.99684, 0.0224156, -0.154523, -0.0104023, 0.987934, 1.39698e-09, 0.01876, -4.77303e-08) bones/80/enabled = true bones/80/position = Vector3(1.39698e-09, 0.01876, -4.77303e-08) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/name = "DEF-lip.B.R" bones/81/parent = 2 bones/81/rest = Transform3D(0.421291, -0.887527, 0.186573, 0.0767522, 0.239873, 0.967765, -0.903672, -0.393391, 0.169176, -3.77531e-14, 1.61802, 0.15003) bones/81/enabled = true bones/81/position = Vector3(-0.0255889, 1.48124, 0.26592) bones/81/rotation = Quaternion(-0.429257, 0.328964, 0.424745, 0.726025) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/name = "DEF-lip.B.R.001" bones/82/parent = 81 bones/82/rest = Transform3D(0.985046, 0.0787517, -0.153241, -0.0762075, 0.99684, 0.0224156, 0.154523, -0.0104023, 0.987934, -1.39698e-09, 0.01876, -4.77303e-08) bones/82/enabled = true bones/82/position = Vector3(-1.39698e-09, 0.01876, -4.77303e-08) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/name = "DEF-brow.B.L" bones/83/parent = 2 bones/83/rest = Transform3D(-0.231095, -0.567802, 0.790061, 0.778977, 0.378539, 0.499902, -0.582914, 0.730965, 0.354826, 0.07119, 1.7118, 0.11133) bones/83/enabled = true bones/83/position = Vector3(0.0388473, 1.5865, 0.254369) bones/83/rotation = Quaternion(0.147005, 0.481974, 0.639543, 0.580582) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/name = "DEF-brow.B.L.001" bones/84/parent = 83 bones/84/rest = Transform3D(0.999539, -0.0295952, -0.00677606, 0.0295952, 0.899936, 0.435016, -0.00677637, -0.435016, 0.900397, 1.22003e-07, 0.01379, 4.47035e-08) bones/84/enabled = true bones/84/position = Vector3(1.22003e-07, 0.01379, 4.47035e-08) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/name = "DEF-brow.B.L.002" bones/85/parent = 84 bones/85/rest = Transform3D(0.982332, 0.17848, 0.0562933, -0.17848, 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bones/90/parent = 89 bones/90/rest = Transform3D(0.999539, 0.0295952, 0.00677606, -0.0295952, 0.899936, 0.435016, 0.00677637, -0.435016, 0.900397, -1.22003e-07, 0.01379, 4.47035e-08) bones/90/enabled = true bones/90/position = Vector3(-1.22003e-07, 0.01379, 4.47035e-08) bones/90/rotation = Quaternion(-0.223161, 1.53186e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/name = "DEF-brow.B.R.002" bones/91/parent = 90 bones/91/rest = Transform3D(0.982332, -0.17848, -0.0562933, 0.17848, 0.802973, 0.568665, -0.0562932, -0.568665, 0.820641, 6.0536e-08, 0.0134814, -8.00937e-08) bones/91/enabled = true bones/91/position = Vector3(6.0536e-08, 0.0134814, -8.00937e-08) bones/91/rotation = Quaternion(-0.29947, -3.38517e-06, 0.0939802, 0.949466) bones/91/scale = Vector3(1, 1, 1) bones/92/name = "DEF-brow.B.R.003" bones/92/parent = 91 bones/92/rest = Transform3D(0.940071, 0.335681, 0.0598743, -0.335681, 0.880251, 0.335373, 0.0598742, -0.335373, 0.940181, 9.31323e-08, 0.0171657, 1.43424e-07) bones/92/enabled = true bones/92/position = Vector3(9.31323e-08, 0.0171657, 1.43424e-07) bones/92/rotation = Quaternion(-0.172941, 1.64284e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/name = "DEF-brow.B.R.004" bones/93/parent = 2 bones/93/rest = Transform3D(-0.70622, 0.232916, 0.668582, 0.0973397, -0.903425, 0.417549, 0.701268, 0.359961, 0.615345, -0.01989, 1.7055, 0.12573) bones/93/enabled = true bones/93/position = Vector3(-0.0516468, 1.57045, 0.264154) bones/93/rotation = Quaternion(0.356918, 0.113007, 0.919881, -0.11687) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/name = "DEF-nose.R" bones/94/parent = 93 bones/94/rest = Transform3D(0.953737, 0.182397, 0.238992, -0.202171, 0.977461, 0.0608056, -0.222514, -0.10631, 0.969116, 1.86265e-08, 0.0127513, 4.00469e-08) bones/94/enabled = true bones/94/position = Vector3(1.86265e-08, 0.0127513, 4.00469e-08) bones/94/rotation = Quaternion(-0.0423095, 0.116842, -0.0973629, 0.987461) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/name = "DEF-brow.T.L" bones/95/parent = 2 bones/95/rest = Transform3D(0.788261, -0.0448198, -0.613706, -0.392101, 0.732058, -0.557089, 0.474237, 0.679767, 0.559479, 0.07632, 1.6983, 0.0846) bones/95/enabled = true bones/95/position = Vector3(0.0452064, 1.58068, 0.225236) bones/95/rotation = Quaternion(0.474298, -0.289908, -0.103044, 0.824849) bones/95/scale = Vector3(1, 1, 1) bones/96/name = "DEF-brow.T.L.001" bones/96/parent = 2 bones/96/rest = Transform3D(0.608609, -0.729296, -0.312606, -0.158565, 0.274241, -0.948498, 0.777465, 0.626833, 0.0512642, 0.0747, 1.72476, 0.10917) bones/96/enabled = true bones/96/position = Vector3(0.0414099, 1.59979, 0.255679) bones/96/rotation = Quaternion(0.663014, -0.400858, 0.183228, 0.605106) bones/96/scale = Vector3(1, 1, 1) bones/97/name = "DEF-brow.T.L.002" bones/97/parent = 96 bones/97/rest = Transform3D(0.957714, -0.274563, 0.0860193, 0.274563, 0.782732, -0.558521, 0.0860192, 0.558521, 0.825018, 3.72529e-09, 0.0298644, -5.3551e-08) bones/97/enabled = true bones/97/position = Vector3(3.72529e-09, 0.0298644, -5.3551e-08) bones/97/rotation = Quaternion(0.295791, 1.85949e-07, 0.145407, 0.944121) bones/97/scale = Vector3(1, 1, 1) bones/98/name = "DEF-brow.T.L.003" bones/98/parent = 2 bones/98/rest = Transform3D(0.157201, -0.790994, 0.591284, -0.260981, -0.610717, -0.747605, 0.952458, -0.0367898, -0.30244, 0.01935, 1.72296, 0.13914) bones/98/enabled = true bones/98/position = Vector3(-0.0139291, 1.58656, 0.282653) bones/98/rotation = Quaternion(0.752926, -0.407696, 0.500144, 0.129389) bones/98/scale = Vector3(1, 1, 1) bones/99/name = "DEF-brow.T.R" bones/99/parent = 2 bones/99/rest = Transform3D(0.788261, 0.0448198, 0.613706, 0.392101, 0.732058, -0.557089, -0.474237, 0.679767, 0.559479, -0.07632, 1.6983, 0.0846) bones/99/enabled = true bones/99/position = Vector3(-0.10701, 1.57014, 0.220996) bones/99/rotation = Quaternion(0.450103, 0.29895, 0.172884, 0.823497) bones/99/scale = Vector3(1, 1, 1) bones/100/name = "DEF-brow.T.R.001" bones/100/parent = 2 bones/100/rest = Transform3D(0.608609, 0.729296, 0.312606, 0.158565, 0.274241, -0.948498, -0.777465, 0.626833, 0.0512642, -0.0747, 1.72476, 0.10917) bones/100/enabled = true bones/100/position = Vector3(-0.107575, 1.58947, 0.251528) bones/100/rotation = Quaternion(0.638585, 0.428725, -0.122527, 0.627209) bones/100/scale = Vector3(1, 1, 1) bones/101/name = "DEF-brow.T.R.002" bones/101/parent = 100 bones/101/rest = Transform3D(0.957714, 0.274563, -0.0860193, -0.274563, 0.782732, -0.558521, -0.0860192, 0.558521, 0.825018, -3.72529e-09, 0.0298644, -5.3551e-08) bones/101/enabled = true bones/101/position = Vector3(-3.72529e-09, 0.0298644, -5.3551e-08) bones/101/rotation = Quaternion(0.29579, -1.72382e-07, -0.145407, 0.944121) bones/101/scale = Vector3(1, 1, 1) bones/102/name = "DEF-brow.T.R.003" bones/102/parent = 2 bones/102/rest = Transform3D(0.157201, 0.790994, -0.591284, 0.260981, -0.610717, 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Quaternion(0.373114, -2.54593e-07, 0.194341, 0.907203) bones/104/scale = Vector3(1, 1, 1) bones/105/name = "DEF-cheek.B.R" bones/105/parent = 2 bones/105/rest = Transform3D(0.625247, -0.762979, 0.164102, 0.166431, 0.335791, 0.927116, -0.762474, -0.552365, 0.336935, -0.03168, 1.62666, 0.13446) bones/105/enabled = true bones/105/position = Vector3(-0.0576767, 1.49137, 0.252191) bones/105/rotation = Quaternion(-0.39986, 0.238726, 0.365912, 0.805748) bones/105/scale = Vector3(1, 1, 0.999999) bones/106/name = "DEF-cheek.B.R.001" bones/106/parent = 105 bones/106/rest = Transform3D(0.924463, 0.352613, -0.145022, -0.352613, 0.646035, -0.67698, -0.145023, 0.67698, 0.721572, 2.98023e-08, 0.0452961, 1.55531e-07) bones/106/enabled = true bones/106/position = Vector3(2.98023e-08, 0.0452961, 1.55531e-07) bones/106/rotation = Quaternion(0.373114, 2.54593e-07, -0.194341, 0.907203) bones/106/scale = Vector3(1, 1, 1) bones/107/name = "DEF-cheek.T.L" bones/107/parent = 2 bones/107/rest = Transform3D(0.313146, -0.424331, -0.849637, -0.84709, -0.529289, -0.0478666, -0.429392, 0.734708, -0.525192, 0.07632, 1.6983, 0.0846) bones/107/enabled = true bones/107/position = Vector3(0.0452064, 1.58068, 0.225236) bones/107/rotation = Quaternion(0.813926, -0.330536, -0.448723, 0.164067) bones/107/scale = Vector3(1, 1, 1) bones/108/name = "DEF-cheek.T.L.001" bones/108/parent = 107 bones/108/rest = Transform3D(0.388151, -0.791632, 0.471866, 0.791632, 0.024242, -0.610517, 0.471866, 0.610517, 0.636091, -5.58794e-09, 0.0600238, -7.45058e-09) bones/108/enabled = true bones/108/position = Vector3(-5.58794e-09, 0.0600238, -7.45058e-09) bones/108/rotation = Quaternion(0.426561, -5.20564e-08, 0.553104, 0.715626) bones/108/scale = Vector3(1, 1, 1) bones/109/name = "DEF-cheek.T.R" bones/109/parent = 2 bones/109/rest = Transform3D(0.313146, 0.424331, 0.849637, 0.84709, -0.529289, -0.0478666, 0.429392, 0.734708, -0.525192, -0.07632, 1.6983, 0.0846) bones/109/enabled = true bones/109/position = Vector3(-0.10701, 1.57014, 0.220996) bones/109/rotation = Quaternion(0.776386, 0.381265, 0.481408, 0.141805) bones/109/scale = Vector3(1, 1, 1) bones/110/name = "DEF-cheek.T.R.001" bones/110/parent = 109 bones/110/rest = Transform3D(0.388151, 0.791632, -0.471866, -0.791632, 0.024242, -0.610517, -0.471866, 0.610517, 0.636091, 5.58794e-09, 0.0600238, -7.45058e-09) bones/110/enabled = true bones/110/position = Vector3(5.58794e-09, 0.0600238, -7.45058e-09) bones/110/rotation = Quaternion(0.426561, 5.20564e-08, -0.553104, 0.715626) bones/110/scale = Vector3(1, 1, 1) bones/111/name = "DEF-forehead.L" bones/111/parent = 2 bones/111/rest = Transform3D(0.0249791, 0.0778326, 0.996654, 0.368789, -0.927363, 0.0631786, 0.929177, 0.365977, -0.0518685, 0.01512, 1.77336, 0.11925) bones/111/enabled = true bones/111/position = Vector3(-0.0216774, 1.63996, 0.276128) bones/111/rotation = Quaternion(0.703204, 0.0932566, 0.704798, -0.00821782) bones/111/scale = Vector3(1, 1, 1) bones/112/name = "DEF-forehead.L.001" bones/112/parent = 2 bones/112/rest = Transform3D(0.261438, 0.191526, 0.946028, 0.471976, -0.880315, 0.0477902, 0.841955, 0.434008, -0.320543, 0.04311, 1.77804, 0.10566) bones/112/enabled = true bones/112/position = Vector3(0.00601422, 1.64989, 0.264959) bones/112/rotation = Quaternion(0.780416, 0.163288, 0.603558, 0.00235952) bones/112/scale = Vector3(1, 1, 1) bones/113/name = "DEF-forehead.L.002" bones/113/parent = 2 bones/113/rest = Transform3D(0.729295, 0.177139, 0.660871, 0.414948, -0.882506, -0.221365, 0.544009, 0.435667, -0.717111, 0.06471, 1.77453, 0.0846) bones/113/enabled = true bones/113/position = Vector3(0.0280072, 1.65338, 0.244308) bones/113/rotation = Quaternion(0.918289, 0.149486, 0.363101, 0.0505728) bones/113/scale = Vector3(0.999999, 1, 1) bones/114/name = "DEF-forehead.R" bones/114/parent = 2 bones/114/rest = Transform3D(0.0249791, -0.0778326, -0.996654, -0.368789, -0.927363, 0.0631786, -0.929177, 0.365977, -0.0518685, -0.01512, 1.77336, 0.11925) bones/114/enabled = true bones/114/position = Vector3(-0.0518334, 1.63788, 0.275288) bones/114/rotation = Quaternion(0.727263, -0.0442122, -0.683885, 0.0378823) bones/114/scale = Vector3(1, 1, 1) bones/115/name = "DEF-forehead.R.001" bones/115/parent = 2 bones/115/rest = Transform3D(0.261438, -0.191526, -0.946028, -0.471976, -0.880315, 0.0477902, -0.841955, 0.434008, -0.320543, -0.04311, 1.77804, 0.10566) bones/115/enabled = true bones/115/position = Vector3(-0.0799664, 1.64393, 0.262565) bones/115/rotation = Quaternion(0.806286, -0.109012, -0.580051, 0.039495) bones/115/scale = Vector3(1, 1, 1) bones/116/name = "DEF-forehead.R.002" bones/116/parent = 2 bones/116/rest = Transform3D(0.729295, -0.177139, -0.660871, -0.414948, -0.882506, -0.221365, -0.544009, 0.435667, -0.717111, -0.06471, 1.77453, 0.0846) bones/116/enabled = true bones/116/position = Vector3(-0.101064, 1.64444, 0.240727) bones/116/rotation = Quaternion(0.936146, -0.0870676, -0.333104, 0.0713541) bones/116/scale 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bones/121/rotation = Quaternion(0.993635, 0.00121686, 0.016897, -0.111371) bones/121/scale = Vector3(1.00001, 1, 1) bones/122/name = "DEF-shoulder.L" bones/122/parent = 2 bones/122/rest = Transform3D(0.206201, 0.977363, 0.0473654, 0, -0.0484056, 0.998828, 0.97851, -0.205959, -0.00998127, 0.0457043, 1.44586, -0.0331638) bones/122/enabled = true bones/122/position = Vector3(0.0447752, 1.36983, 0.0456129) bones/122/rotation = Quaternion(-0.350645, -0.375406, -0.650507, 0.559428) bones/122/scale = Vector3(1, 1, 1) bones/123/name = "DEF-upper_arm.L" bones/123/parent = 2 bones/123/rest = Transform3D(0, 1, 7.75341e-07, 1, -3.12203e-13, 4.02666e-07, 4.02666e-07, 7.75341e-07, -1, 0.151628, 1.44061, -0.055485) bones/123/enabled = true bones/123/position = Vector3(0.152193, 1.35981, 0.056019) bones/123/rotation = Quaternion(0.911317, 0.152655, 0.382356, 0.00145842) bones/123/scale = Vector3(1.03719, 0.929578, 1.03719) bones/124/name = "DEF-upper_arm.L.001" bones/124/parent = 123 bones/124/rest = Transform3D(1, -1.49012e-08, 6.89785e-08, 1.49012e-08, 1, 1.57216e-08, -6.89785e-08, -1.57216e-08, 1, -1.43748e-07, 0.139208, 6.27402e-09) bones/124/enabled = true bones/124/position = Vector3(-1.43748e-07, 0.139208, 6.27402e-09) bones/124/rotation = Quaternion(-2.63125e-08, -0.102763, 2.59179e-08, 0.994706) bones/124/scale = Vector3(1, 1, 1) bones/125/name = "DEF-forearm.L" bones/125/parent = 124 bones/125/rest = Transform3D(1, -2.52483e-06, -1.21353e-06, 2.52483e-06, 1, -9.31733e-08, 1.21353e-06, 9.31703e-08, 1, -1.43241e-07, 0.139208, 2.18441e-09) bones/125/enabled = true bones/125/position = Vector3(-1.43241e-07, 0.139208, 2.18441e-09) bones/125/rotation = Quaternion(-0.191703, -0.102913, -0.0184482, 0.975868) bones/125/scale = Vector3(0.999859, 0.986185, 1.01712) bones/126/name = "DEF-forearm.L.001" bones/126/parent = 125 bones/126/rest = Transform3D(1, 8.41612e-07, 8.41612e-07, -8.41612e-07, 1, -2.63006e-08, -8.41612e-07, 2.62998e-08, 1, -6.30042e-08, 0.141644, 2.02402e-09) bones/126/enabled = true bones/126/position = Vector3(-6.30042e-08, 0.141644, 2.02402e-09) bones/126/rotation = Quaternion(-2.1879e-08, 0.0940886, 7.19054e-09, 0.995564) bones/126/scale = Vector3(1, 1, 1) bones/127/name = "DEF-hand.L" bones/127/parent = 126 bones/127/rest = Transform3D(1, 2.34375e-07, -4.04381e-09, -2.34375e-07, 1, -3.47898e-07, 4.04373e-09, 3.47898e-07, 1, 5.20645e-09, 0.141644, 3.60875e-09) bones/127/enabled = true bones/127/position = Vector3(5.20645e-09, 0.141644, 3.60875e-09) bones/127/rotation = Quaternion(-0.105879, 0.0927016, -0.190508, 0.971547) bones/127/scale = Vector3(0.981568, 1.05649, 0.967777) bones/128/name = "DEF-f_index.01.L" bones/128/parent = 127 bones/128/rest = Transform3D(1.78814e-07, -1.77945e-06, 1, 8.76509e-05, 1, 1.77944e-06, -1, 8.76509e-05, 1.7897e-07, -0.00518027, 0.0910931, -0.0225986) bones/128/enabled = true bones/128/position = Vector3(-0.00518027, 0.0910931, -0.0225986) bones/128/rotation = Quaternion(-0.0693049, 0.705316, -0.0158822, 0.705318) bones/128/scale = Vector3(1, 1, 1) bones/129/name = "DEF-f_index.02.L" bones/129/parent = 128 bones/129/rest = Transform3D(1, 0.000210294, 6.01693e-10, -0.000210294, 1, 9.64135e-07, -3.98941e-10, -9.64135e-07, 1, -6.25325e-10, 0.0370001, -1.51607e-07) bones/129/enabled = true bones/129/position = Vector3(-6.25325e-10, 0.0370001, -1.51607e-07) bones/129/rotation = Quaternion(-0.145085, -0.00725691, 0.00566012, 0.989377) bones/129/scale = Vector3(1, 1, 1) bones/130/name = "DEF-f_index.03.L" bones/130/parent = 129 bones/130/rest = Transform3D(1, -0.000132666, -1.14384e-09, 0.000132666, 1, 4.40931e-06, 5.58872e-10, -4.40931e-06, 1, 8.66724e-10, 0.0285001, -1.74842e-07) bones/130/enabled = true bones/130/position = Vector3(8.66724e-10, 0.0285001, -1.74842e-07) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/130/scale = Vector3(1, 1, 1) bones/131/name = "DEF-thumb.01.L" bones/131/parent = 127 bones/131/rest = Transform3D(0.894418, -0.447099, 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Vector3(-1.96509e-07, 0.0341839, -4.65661e-08) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/133/scale = Vector3(1, 0.999999, 1) bones/134/name = "DEF-palm.01.L" bones/134/parent = 127 bones/134/rest = Transform3D(5.96046e-08, -0.0999719, 0.99499, -0.0226539, 0.994735, 0.0999463, -0.999743, -0.0225404, -0.00226469, 0.000627405, 0.0333059, -0.0212892) bones/134/enabled = true bones/134/position = Vector3(0.000627405, 0.0333059, -0.0212892) bones/134/rotation = Quaternion(-0.0433873, 0.706576, 0.0273876, 0.705774) bones/134/scale = Vector3(1, 1, 1) bones/135/name = "DEF-f_middle.01.L" bones/135/parent = 127 bones/135/rest = Transform3D(1.78814e-07, 1.46025e-06, 1, 6.28772e-05, 1, -1.46026e-06, -1, 6.28772e-05, 1.78722e-07, 4.53205e-07, 0.095334, -3.61138e-07) bones/135/enabled = true bones/135/position = Vector3(4.53205e-07, 0.095334, -3.61138e-07) bones/135/rotation = Quaternion(-0.0314758, 0.69854, 0.151936, 0.698546) bones/135/scale = Vector3(1, 1, 1) bones/136/name = "DEF-f_middle.02.L" bones/136/parent = 135 bones/136/rest = Transform3D(1, 4.26928e-05, 3.4506e-10, -4.26928e-05, 1, 8.082e-06, -1.69725e-14, -8.082e-06, 1, -2.89286e-09, 0.0370001, 1.96181e-09) bones/136/enabled = true bones/136/position = Vector3(-2.89286e-09, 0.0370001, 1.96181e-09) bones/136/rotation = Quaternion(-0.19045, 0.00460039, -0.0131103, 0.981599) bones/136/scale = Vector3(1, 1, 1) bones/137/name = "DEF-f_middle.03.L" bones/137/parent = 136 bones/137/rest = Transform3D(1, 4.10208e-05, 1.42053e-13, -4.10208e-05, 1, -8.082e-06, -3.31672e-10, 8.082e-06, 1, -4.9588e-09, 0.0295001, 4.17121e-08) bones/137/enabled = true bones/137/position = Vector3(-4.9588e-09, 0.0295001, 4.17121e-08) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/137/scale = Vector3(1, 1, 1) bones/138/name = "DEF-palm.02.L" bones/138/parent = 127 bones/138/rest = Transform3D(2.98023e-07, -0.0449527, 0.998989, 0.110199, 0.992905, 0.0446789, -0.993909, 0.110088, 0.00495405, 0.00262965, 0.0372609, -0.0064392) bones/138/enabled = true bones/138/position = Vector3(0.00262965, 0.0372609, -0.0064392) bones/138/rotation = Quaternion(0.0231379, 0.704974, 0.0548838, 0.706728) bones/138/scale = Vector3(0.999999, 1, 1) bones/139/name = "DEF-f_ring.01.L" bones/139/parent = 127 bones/139/rest = Transform3D(1.78814e-07, 1.43436e-06, 1, -1.29236e-05, 1, -1.43435e-06, -1, -1.29236e-05, 1.78832e-07, -0.000430138, 0.0910453, 0.0186508) bones/139/enabled = true bones/139/position = Vector3(-0.000430138, 0.0910453, 0.0186508) bones/139/rotation = Quaternion(-0.103513, 0.674759, 0.280514, 0.674757) bones/139/scale = Vector3(1, 1, 1) bones/140/name = "DEF-f_ring.02.L" bones/140/parent = 139 bones/140/rest = Transform3D(1, 3.71589e-07, 3.48393e-12, -3.71589e-07, 1, 8.08574e-06, -4.79365e-13, -8.08574e-06, 1, -1.04128e-08, 0.0315001, -4.89833e-10) bones/140/enabled = true bones/140/position = Vector3(-1.04128e-08, 0.0315001, -4.89833e-10) bones/140/rotation = Quaternion(-0.275586, -0.0118266, -0.0280378, 0.960795) bones/140/scale = Vector3(1, 0.999993, 1) bones/141/name = "DEF-f_ring.03.L" bones/141/parent = 140 bones/141/rest = Transform3D(1, 2.98532e-06, 3.29371e-13, -2.98532e-06, 1, -8.08202e-06, -2.44568e-11, 8.08202e-06, 1, -8.09243e-09, 0.0294999, -3.67384e-08) bones/141/enabled = true bones/141/position = Vector3(-8.09243e-09, 0.0294999, -3.67384e-08) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/141/scale = Vector3(1, 1, 1) bones/142/name = "DEF-palm.03.L" bones/142/parent = 127 bones/142/rest = Transform3D(2.38419e-07, -0.0450366, 0.998985, 0.199876, 0.978827, 0.0441277, -0.979821, 0.199673, 0.00900194, 0.00206221, 0.0368765, 0.0076008) bones/142/enabled = true bones/142/position = Vector3(0.00206221, 0.0368765, 0.0076008) bones/142/rotation = Quaternion(0.0551617, 0.701752, 0.0868544, 0.704952) bones/142/scale = Vector3(1, 1, 1) bones/143/name = "DEF-f_pinky.01.L" bones/143/parent = 127 bones/143/rest = Transform3D(5.96046e-08, 8.12788e-06, 1, -0.00409006, 0.999992, -8.12757e-06, -0.999992, -0.00409007, 9.28477e-08, -0.00486867, 0.0807778, 0.0380627) bones/143/enabled = true bones/143/position = Vector3(-0.00486867, 0.0807778, 0.0380627) bones/143/rotation = Quaternion(-0.0986601, 0.666724, 0.319945, 0.665869) bones/143/scale = Vector3(1, 1, 1) bones/144/name = "DEF-f_pinky.02.L" bones/144/parent = 143 bones/144/rest = Transform3D(1, -0.000421546, 6.10301e-09, 0.000421546, 1, -1.03914e-05, -1.72257e-09, 1.03914e-05, 1, 7.81739e-10, 0.0359999, -1.39326e-07) bones/144/enabled = true bones/144/position = Vector3(7.81739e-10, 0.0359999, -1.39326e-07) bones/144/rotation = Quaternion(-0.336419, -0.00302139, -0.0545233, 0.940128) bones/144/scale = Vector3(1, 1, 1) bones/145/name = "DEF-f_pinky.03.L" bones/145/parent = 144 bones/145/rest = Transform3D(1, -0.000133068, -1.31972e-12, 0.000133068, 1, 1.70298e-05, -2.2648e-09, -1.70298e-05, 1, -2.09737e-09, 0.0210001, 5.96496e-08) bones/145/enabled = true bones/145/position = Vector3(-2.09737e-09, 0.0210001, 5.96496e-08) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/145/scale = Vector3(1, 0.999999, 1) bones/146/name = "DEF-palm.04.L" bones/146/parent = 127 bones/146/rest = Transform3D(7.7486e-07, -0.101916, 0.994793, 0.342174, 0.934744, 0.0957637, -0.939636, 0.340393, 0.0348737, 0.000182873, 0.0344465, 0.0211908) bones/146/enabled = true bones/146/position = Vector3(0.000182873, 0.0344465, 0.0211908) bones/146/rotation = Quaternion(0.0871538, 0.689179, 0.158216, 0.701715) bones/146/scale = Vector3(0.999999, 1, 1) bones/147/name = "DEF-shoulder.R" bones/147/parent = 2 bones/147/rest = Transform3D(0.2062, -0.977363, -0.0473652, 0, -0.0484054, 0.998828, -0.97851, -0.205959, -0.00998122, -0.0457043, 1.44586, -0.0331638) bones/147/enabled = true bones/147/position = Vector3(-0.0410376, 1.37119, 0.0141508) bones/147/rotation = Quaternion(-0.532479, 0.186956, 0.538651, 0.625595) bones/147/scale = Vector3(1, 1, 1) bones/148/name = "DEF-upper_arm.R" bones/148/parent = 2 bones/148/rest = Transform3D(0, -1, -7.21862e-07, -1, -2.88096e-13, 3.99101e-07, -3.99101e-07, 7.21862e-07, -1, -0.151628, 1.44061, -0.0554851) bones/148/enabled = true bones/148/position = Vector3(-0.135646, 1.35527, -0.0362822) bones/148/rotation = Quaternion(0.957624, -0.12318, 0.0645051, -0.252234) bones/148/scale = Vector3(1.02786, 0.946531, 1.02786) bones/149/name = "DEF-upper_arm.R.001" bones/149/parent = 148 bones/149/rest = Transform3D(1, 1.11759e-08, -1.11819e-07, -1.11759e-08, 1, 2.99238e-08, 1.11819e-07, -2.99238e-08, 1, 2.10781e-08, 0.139208, 1.40111e-09) bones/149/enabled = true bones/149/position = Vector3(2.10781e-08, 0.139208, 1.40111e-09) bones/149/rotation = Quaternion(-1.8751e-08, 0.0809655, -2.00357e-08, 0.996717) bones/149/scale = Vector3(1, 1, 1) bones/150/name = "DEF-forearm.R" bones/150/parent = 149 bones/150/rest = Transform3D(1, 2.52483e-06, 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bones/152/position = Vector3(-5.20694e-09, 0.141644, 5.11267e-09) bones/152/rotation = Quaternion(-0.142177, -0.0083609, -0.103375, 0.984393) bones/152/scale = Vector3(0.97718, 1.04632, 0.979585) bones/153/name = "DEF-f_index.01.R" bones/153/parent = 152 bones/153/rest = Transform3D(1.78814e-07, 1.76032e-06, -1, -8.7666e-05, 1, 1.7603e-06, 1, 8.76661e-05, 1.78968e-07, 0.00518027, 0.0910931, -0.0225986) bones/153/enabled = true bones/153/position = Vector3(0.00518027, 0.0910931, -0.0225986) bones/153/rotation = Quaternion(-0.0224918, -0.706487, -0.0352529, 0.70649) bones/153/scale = Vector3(1, 1, 1) bones/154/name = "DEF-f_index.02.R" bones/154/parent = 153 bones/154/rest = Transform3D(1, -0.000210295, -3.66501e-10, 0.000210295, 1, 9.79046e-07, 1.60613e-10, -9.79046e-07, 1, 3.42759e-10, 0.037, 7.57774e-08) bones/154/enabled = true bones/154/position = Vector3(3.42759e-10, 0.037, 7.57774e-08) bones/154/rotation = Quaternion(-0.147111, 0.0101904, -0.00825044, 0.989033) bones/154/scale = Vector3(1, 1, 1) bones/155/name = "DEF-f_index.03.R" bones/155/parent = 154 bones/155/rest = Transform3D(1, 0.000132666, 1.13988e-09, -0.000132666, 1, 4.40931e-06, -5.5492e-10, -4.40931e-06, 1, -8.52173e-10, 0.0285, -5.41123e-08) bones/155/enabled = true bones/155/position = Vector3(-8.52173e-10, 0.0285, -5.41123e-08) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/155/scale = Vector3(1, 1, 1) bones/156/name = "DEF-thumb.01.R" bones/156/parent = 152 bones/156/rest = Transform3D(0.894418, 0.447099, 0.0109382, -0.390358, 0.768506, 0.506971, 0.21826, -0.457713, 0.861894, 0.0157619, 0.0246615, -0.0268173) bones/156/enabled = true bones/156/position = Vector3(0.0157619, 0.0246615, -0.0268173) bones/156/rotation = Quaternion(-0.246803, -0.0477934, -0.184696, 0.950101) bones/156/scale = Vector3(1, 1, 1) bones/157/name = "DEF-thumb.02.R" bones/157/parent = 156 bones/157/rest = Transform3D(1, 1.06068e-05, 1.90166e-08, -1.0605e-05, 0.999856, -0.0169387, 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Vector3(-0.000627405, 0.0333059, -0.0212892) bones/159/rotation = Quaternion(-0.0433873, -0.706576, -0.0273876, 0.705774) bones/159/scale = Vector3(1, 1, 1) bones/160/name = "DEF-f_middle.01.R" bones/160/parent = 152 bones/160/rest = Transform3D(1.78814e-07, -1.42897e-06, -1, -6.28654e-05, 1, -1.42898e-06, 1, 6.28654e-05, 1.78724e-07, -4.53205e-07, 0.095334, -3.63493e-07) bones/160/enabled = true bones/160/position = Vector3(-4.53205e-07, 0.095334, -3.63493e-07) bones/160/rotation = Quaternion(-0.0620709, -0.702498, -0.0955729, 0.702503) bones/160/scale = Vector3(1, 1, 1) bones/161/name = "DEF-f_middle.02.R" bones/161/parent = 160 bones/161/rest = Transform3D(1, -4.26758e-05, -8.10446e-10, 4.26758e-05, 1, 8.08573e-06, 4.65381e-10, -8.08573e-06, 1, -1.98941e-09, 0.0370001, 1.26371e-09) bones/161/enabled = true bones/161/position = Vector3(-1.98941e-09, 0.0370001, 1.26371e-09) bones/161/rotation = Quaternion(-0.262948, 0.00972539, 0.0189828, 0.964574) bones/161/scale = Vector3(1, 1, 1) bones/162/name = "DEF-f_middle.03.R" bones/162/parent = 161 bones/162/rest = Transform3D(1, -4.10208e-05, -9.04082e-13, 4.10208e-05, 1, -8.08199e-06, 3.32434e-10, 8.08199e-06, 1, -2.49724e-09, 0.0295, 4.41395e-08) bones/162/enabled = true bones/162/position = Vector3(-2.49724e-09, 0.0295, 4.41395e-08) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/162/scale = Vector3(1, 1, 1) bones/163/name = "DEF-palm.02.R" bones/163/parent = 152 bones/163/rest = Transform3D(2.98023e-07, 0.0449527, -0.998989, -0.110199, 0.992905, 0.0446789, 0.993909, 0.110088, 0.00495405, -0.00262965, 0.0372609, -0.0064392) bones/163/enabled = true bones/163/position = Vector3(-0.00262965, 0.0372609, -0.0064392) bones/163/rotation = Quaternion(0.0231379, -0.704974, -0.0548838, 0.706728) bones/163/scale = Vector3(0.999999, 1, 1) bones/164/name = "DEF-f_ring.01.R" bones/164/parent = 152 bones/164/rest = Transform3D(1.78814e-07, -1.44773e-06, -1, 1.29242e-05, 1, -1.44773e-06, 1, 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bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/166/scale = Vector3(1, 1, 1) bones/167/name = "DEF-palm.03.R" bones/167/parent = 152 bones/167/rest = Transform3D(2.38419e-07, 0.0450365, -0.998985, -0.199876, 0.978827, 0.0441277, 0.979821, 0.199673, 0.00900194, -0.00206221, 0.0368765, 0.0076008) bones/167/enabled = true bones/167/position = Vector3(-0.00206221, 0.0368765, 0.0076008) bones/167/rotation = Quaternion(0.0551618, -0.701752, -0.0868543, 0.704952) bones/167/scale = Vector3(1, 1, 1) bones/168/name = "DEF-f_pinky.01.R" bones/168/parent = 152 bones/168/rest = Transform3D(5.96046e-08, -8.16863e-06, -1, 0.00409005, 0.999992, -8.16832e-06, 0.999992, -0.00409005, 9.30142e-08, 0.00486867, 0.0807779, 0.0380627) bones/168/enabled = true bones/168/position = Vector3(0.00486867, 0.0807779, 0.0380627) bones/168/rotation = Quaternion(-0.0801862, -0.689149, -0.211035, 0.688555) bones/168/scale = Vector3(1, 1, 1) bones/169/name = "DEF-f_pinky.02.R" bones/169/parent = 168 bones/169/rest = Transform3D(1, 0.000421521, -9.66401e-09, -0.000421521, 1, -1.03914e-05, 5.28382e-09, 1.03914e-05, 1, -4.00532e-09, 0.0359999, -1.47067e-08) bones/169/enabled = true bones/169/position = Vector3(-4.00532e-09, 0.0359999, -1.47067e-08) bones/169/rotation = Quaternion(-0.349754, -0.0195519, 0.0648944, 0.934387) bones/169/scale = Vector3(1, 1, 1) bones/170/name = "DEF-f_pinky.03.R" bones/170/parent = 169 bones/170/rest = Transform3D(1, 0.000133068, -4.6495e-12, -0.000133068, 1, 1.70298e-05, 2.27078e-09, -1.70298e-05, 1, 9.78077e-09, 0.0210001, 6.46994e-08) bones/170/enabled = true bones/170/position = Vector3(9.78077e-09, 0.0210001, 6.46994e-08) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/170/scale = Vector3(1, 1, 1) bones/171/name = "DEF-palm.04.R" bones/171/parent = 152 bones/171/rest = Transform3D(5.36442e-07, 0.101916, -0.994793, -0.342174, 0.934744, 0.0957637, 0.939637, 0.340393, 0.0348735, -0.000182873, 0.0344465, 0.0211908) bones/171/enabled = true bones/171/position = Vector3(-0.000182873, 0.0344465, 0.0211908) bones/171/rotation = Quaternion(0.0871537, -0.689179, -0.158216, 0.701715) bones/171/scale = Vector3(1, 1, 1) bones/172/name = "DEF-breast.L" bones/172/parent = 2 bones/172/rest = Transform3D(-1, -4.74001e-15, -9.3222e-15, -9.3222e-15, 0, 1, -4.74001e-15, 1, -4.41873e-29, 0.0868744, 1.35063, 0.0380751) bones/172/enabled = true bones/172/position = Vector3(0.0734546, 1.2528, 0.0819791) bones/172/rotation = Quaternion(-0.143579, 0.527646, 0.831248, 0.100008) bones/172/scale = Vector3(1, 1, 1) bones/173/name = "DEF-breast.R" bones/173/parent = 2 bones/173/rest = Transform3D(-1, 1.32465e-14, 1.16188e-14, 1.16188e-14, 0, 1, 1.32465e-14, 1, -1.53909e-28, -0.0868744, 1.35063, 0.0380751) bones/173/enabled = true bones/173/position = Vector3(-0.0897715, 1.25563, 0.0224273) bones/173/rotation = Quaternion(-0.143579, 0.527646, 0.831248, 0.100008) bones/173/scale = Vector3(1, 1, 1) script = ExtResource("2_2jlbv") queue_next_state = true transition_to_queued_state = true [node name="RightHand" type="BoneAttachment3D" parent="."] transform = Transform3D(0.280912, -0.245265, 0.927865, 0.940445, 0.2632, -0.215148, -0.191445, 0.933044, 0.304594, -0.291032, 0.823065, -0.187203) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="hand_socket_R" type="Node3D" parent="RightHand"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="Sword" parent="RightHand/hand_socket_R" instance=ExtResource("4_qvp1s")] [node name="LeftHand" type="BoneAttachment3D" parent="."] transform = Transform3D(0.235421, -0.773411, -0.588568, -0.596633, 0.363041, -0.715703, 0.767207, 0.519651, -0.375975, 0.258624, 0.8283, 0.25055) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="hand_socket_L" type="Node3D" parent="LeftHand"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="Gun" parent="LeftHand/hand_socket_L" instance=ExtResource("3_qq571")] [node name="Root" type="BoneAttachment3D" parent="."] transform = Transform3D(0.779329, -0.0104156, -0.626528, -0.0171014, 0.999136, -0.0378821, 0.626381, 0.0402371, 0.778477, 0.00289882, 0.96773, 0.000111626) bone_name = "DEF-spine" bone_idx = 3 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="Hitbox" type="Area3D" parent="Root"] collision_layer = 2 collision_mask = 5 script = ExtResource("5_ykn0j") [node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Hitbox"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.14, 0) shape = SubResource("CapsuleShape3D_3ybyl") [node name="HitEffect" parent="Root/Hitbox" instance=ExtResource("6_62708")] [node name="Shield" parent="." instance=ExtResource("7_kq7d7")] transform = Transform3D(0.528, 0, 0, 0, 0.8, 0, 0, 0, 0.528, 0, 0, 0) visible = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_fm48t"), &"death": ExtResource("6_60hmv"), &"gun": ExtResource("7_f732t"), &"hit": ExtResource("8_3a6lp"), &"idle": ExtResource("9_f732t"), &"move": ExtResource("9_cqu32"), &"sword": ExtResource("10_62708") } script = ExtResource("8_6t5jf") [node name="States" type="Node" parent="."] [node name="Idle" type="Node" parent="States"] script = ExtResource("9_f7muk") animation_name = "idle/default" [node name="Walk" type="Node" parent="States"] script = ExtResource("16_ykn0j") state_priority = 1 animation_name = "move/walk" animation_speed_scale = 0.8 [node name="Slash1" type="Node" parent="States"] script = ExtResource("11_7rfaj") movement_speed = 1.0 state_priority = 10 animation_name = "sword/slash" animation_speed_scale = 2.0 cooldown_time = 0.5 stamina_toll = 10.0 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="ToSlash2" type="Node" parent="States/Slash1"] script = ExtResource("12_ad0q0") triggered_state_name = "Slash2" metadata/_custom_type_script = "uid://dfx2iji5nb2ux" [node name="Slash2" type="Node" parent="States"] script = ExtResource("11_7rfaj") movement_speed = 1.0 state_priority = 10 animation_name = "sword/slash2" animation_speed_scale = 2.0 stamina_toll = 10.0 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="ToSlash3" type="Node" parent="States/Slash2"] script = ExtResource("12_ad0q0") triggered_state_name = "Slash3" metadata/_custom_type_script = "uid://dfx2iji5nb2ux" [node name="Slash3" type="Node" parent="States"] script = ExtResource("11_7rfaj") movement_speed = 1.0 state_priority = 10 animation_name = "sword/slash" animation_speed_scale = 2.0 stamina_toll = 10.0 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="GunRaise" type="Node" parent="States"] script = ExtResource("17_3a6lp") state_priority = 21 animation_name = "gun/raise" animation_speed_scale = 10.0 stamina_toll = 5.0 metadata/_custom_type_script = "uid://cqurhmxam2nl0" [node name="GunShoot" type="Node" parent="States"] script = ExtResource("13_3wesr") bullet = ExtResource("20_jixm0") movement_speed = 3.0 state_priority = 20 animation_name = "gun/shooting" animation_speed_scale = 0.5 stamina_toll = 2.0 energy_toll = 5.0 transition_to_self = true metadata/_custom_type_script = "uid://cqurhmxam2nl0" [node name="ToShoot2" type="Node" parent="States/GunShoot"] script = ExtResource("17_60hmv") triggered_state_name = "GunShoot2" metadata/_custom_type_script = "uid://dfx2iji5nb2ux" [node name="GunShoot2" type="Node" parent="States"] script = ExtResource("13_3wesr") bullet = ExtResource("20_jixm0") movement_speed = 3.0 state_priority = 20 animation_name = "gun/shooting2" animation_speed_scale = 0.5 stamina_toll = 2.0 energy_toll = 5.0 transition_to_self = true metadata/_custom_type_script = "uid://cqurhmxam2nl0" [node name="ToShoot" type="Node" parent="States/GunShoot2"] script = ExtResource("17_60hmv") triggered_state_name = "GunShoot" metadata/_custom_type_script = "uid://dfx2iji5nb2ux" [node name="GunLower" type="Node" parent="States"] script = ExtResource("20_cqu32") movement_speed = 3.0 state_priority = 22 animation_name = "gun/lower" animation_speed_scale = 4.0 metadata/_custom_type_script = "uid://cqurhmxam2nl0" [node name="Dash" type="Node" parent="States"] script = ExtResource("14_ub7je") dash_length = 6.0 dash_time = 0.2 state_priority = 50 animation_name = "move/dash" stamina_toll = 10.0 [node name="Fall" type="Node" parent="States"] script = ExtResource("15_wgnsq") fall_landing_limit = 3.0 fall_roll_limit = 6.0 state_priority = 100 animation_name = "move/falling" metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="FallToLanding" type="Node" parent="States"] script = ExtResource("16_5tdrp") state_priority = 101 animation_name = "move/fallToLanding" animation_speed_scale = 3.0 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="FallToRoll" type="Node" parent="States"] script = ExtResource("17_voqd6") movement_speed = 5.0 state_priority = 102 animation_name = "move/fallToRoll" animation_speed_scale = 2.0 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="Death" type="Node" parent="States"] script = ExtResource("21_gphjp") state_priority = 1000 animation_name = "death/1" metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="Hit" type="Node" parent="States"] script = ExtResource("22_l1ukb") state_priority = 200 animation_name = "hit/3" animation_speed_scale = 0.5 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="HitEscapeTimer" type="Timer" parent="States/Hit"] one_shot = true [node name="Hit2" type="Node" parent="States"] script = ExtResource("22_l1ukb") state_priority = 200 animation_name = "hit/2" animation_speed_scale = 0.5 metadata/_custom_type_script = "uid://c886t1c86q0m6" [node name="HitEscapeTimer" type="Timer" parent="States/Hit2"] one_shot = true [connection signal="timeout" from="States/Hit/HitEscapeTimer" to="States/Hit" method="_on_hit_escape_timer_timeout"] [connection signal="timeout" from="States/Hit2/HitEscapeTimer" to="States/Hit" method="_on_hit_escape_timer_timeout"]