extends Node3D class_name Scene @onready var _player: Player = %Player @onready var _debug: CanvasLayer = %debug @onready var _version: String = ProjectSettings.get_setting("application/config/version") func _ready() -> void: _debug.draw.add_vector(_player, "velocity", 1, 1, Color(0,1,0,1)) _debug.draw.add_vector(_player, "_floor_normal", 1, 1, Color(0, 0, 1, 1)) _debug.draw.add_vector(_player, "_last_movement_direction", 1, 1, Color(1,0,0,1)) _debug.stats.add_property(self, "_version", "") _debug.stats.add_property(_player, "velocity", "length") _debug.stats.add_property(_player, "_idle_time", "round") func _input(event: InputEvent) -> void: if event.is_action_pressed("left_click"): Input.mouse_mode = Input.MOUSE_MODE_CAPTURED elif event.is_action_pressed("ui_cancel"): if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE: get_tree().quit() else: Input.mouse_mode = Input.MOUSE_MODE_VISIBLE