extends InputHandler class_name DummyInputHandler @export var time_between_slashes := 3.0 var last_slash := 0.0 func get_player_input() -> InputPacket: var p: InputPacket = InputPacket.new() var now := Time.get_unix_time_from_system() if (now - last_slash) > time_between_slashes: p.player_combat_actions.append("slash") last_slash = now if p.player_actions.is_empty(): p.player_actions.append("Idle") return p