[gd_scene load_steps=4 format=3 uid="uid://bbx1vedqbdh17"] [ext_resource type="Script" uid="uid://bohyp1pxi57tm" path="res://asset/weapon/weapon.gd" id="1_1mtwq"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://asset/character/visual/gun/prototype_gun_visual.tscn" id="2_7aqci"] [ext_resource type="Script" uid="uid://0od7j1dbo2vb" path="res://asset/weapon/gun_weapon_model.gd" id="3_x4so5"] [node name="Gun" type="Node3D"] script = ExtResource("1_1mtwq") weapon_name = "pistol" input_to_state = { "shoot": "GunRaise" } base_damage = 20 is_parryable = true [node name="Visual" parent="." instance=ExtResource("2_7aqci")] transform = Transform3D(1, 0, 0, 0, 1, 7.45058e-09, -7.45058e-09, -1.49012e-08, 1, 0, 0, 0) [node name="Model" type="Node3D" parent="."] script = ExtResource("3_x4so5") metadata/_custom_type_script = "uid://dr34n041lpnvt" [node name="BulletOrigin" type="Node3D" parent="Model"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.248053, 0, 0.0705589)