[gd_scene load_steps=10 format=3 uid="uid://c7wv7pk6df1wi"] [ext_resource type="Script" uid="uid://badiajigkadsq" path="res://asset/effect/hit_effect.gd" id="1_bout0"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5e0g0"] spread = 180.0 initial_velocity_min = 22.0 initial_velocity_max = 66.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5e0g0"] cull_mode = 2 shading_mode = 0 billboard_mode = 1 use_particle_trails = true [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_bout0"] material = SubResource("StandardMaterial3D_5e0g0") shape = 0 size = 0.013 sections = 2 section_length = 0.025 section_segments = 1 [sub_resource type="Gradient" id="Gradient_7adp8"] offsets = PackedFloat32Array(0, 0.368039, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0, 1, 0.878431, 0.105882, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_2n1qw"] gradient = SubResource("Gradient_7adp8") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7adp8"] lifetime_randomness = 0.48 angle_min = -394.0 angle_max = 310.9 direction = Vector3(1, 11, 0) initial_velocity_min = 1.0 initial_velocity_max = 8.0 color_ramp = SubResource("GradientTexture1D_2n1qw") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2n1qw"] cull_mode = 2 shading_mode = 0 vertex_color_use_as_albedo = true billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false point_size = 27.8 use_particle_trails = true [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_7bqhd"] material = SubResource("StandardMaterial3D_2n1qw") shape = 0 size = 0.01 section_length = 0.01 [node name="HitEffect" type="Node3D"] script = ExtResource("1_bout0") [node name="Explosion" type="GPUParticles3D" parent="."] transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0) emitting = false amount = 40 lifetime = 0.1 one_shot = true explosiveness = 1.0 fixed_fps = 60 trail_enabled = true trail_lifetime = 0.25 process_material = SubResource("ParticleProcessMaterial_5e0g0") draw_pass_1 = SubResource("RibbonTrailMesh_bout0") [node name="Sparks" type="GPUParticles3D" parent="."] emitting = false lifetime = 2.0 one_shot = true speed_scale = 4.0 explosiveness = 1.0 randomness = 0.21 fixed_fps = 60 trail_enabled = true trail_lifetime = 1.0 process_material = SubResource("ParticleProcessMaterial_7adp8") draw_pass_1 = SubResource("RibbonTrailMesh_7bqhd")