extends Move class_name FallToLanding var finished := false func should_enter(input: InputPacket) -> String: if finished: input.actions.sort_custom(moves_priority_sort) return input.actions[0] return state_name func on_enter_state(): finished = false player.velocity = Vector3.ZERO func _on_animation_finished(_name: String): # TODO: make sure animation is finished by using name finished = true