[gd_scene load_steps=4 format=3 uid="uid://b2qh1x7ulhhua"] [ext_resource type="Material" uid="uid://dt1upwj08kd0w" path="res://map/grid_material.tres" id="1_pbta4"] [sub_resource type="PrismMesh" id="PrismMesh_nxhg3"] size = Vector3(1, 1.78, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_pbta4"] data = PackedVector3Array(0, 0.89, 0.5, 0.5, -0.89, 0.5, -0.5, -0.89, 0.5, 0, 0.89, -0.5, -0.5, -0.89, -0.5, 0.5, -0.89, -0.5, 0, 0.89, 0.5, 0, 0.89, -0.5, 0.5, -0.89, 0.5, 0, 0.89, -0.5, 0.5, -0.89, -0.5, 0.5, -0.89, 0.5, 0, 0.89, -0.5, 0, 0.89, 0.5, -0.5, -0.89, -0.5, 0, 0.89, 0.5, -0.5, -0.89, 0.5, -0.5, -0.89, -0.5, -0.5, -0.89, 0.5, 0.5, -0.89, 0.5, -0.5, -0.89, -0.5, 0.5, -0.89, 0.5, 0.5, -0.89, -0.5, -0.5, -0.89, -0.5) [node name="Ramp" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0) mesh = SubResource("PrismMesh_nxhg3") surface_material_override/0 = ExtResource("1_pbta4") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_pbta4")