extends Move class_name Dash func should_enter(input) -> String: input.actions.sort_custom(moves_priority_sort) return input.actions[0] func update(input: InputPacket, _delta: float): # Get the XZ input direction based on player's input relative to the camera var forward := camera.global_basis.z var right := camera.global_basis.x var move_direction := ( forward * input.movement_direction.y + right * input.movement_direction.x ).normalized() move_direction.y = 0 # TODO: check if new_pos is valid! var new_pos := player.last_movement_direction * player.dash_length player.global_position += new_pos