4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
7 @onready var moves: Dictionary = {
12 var current_move: Move
17 func _ready() -> void:
18 # assign starting state
19 current_move = moves["idle"]
21 # assign objects to each move
22 for move in moves.values():
27 func update(input: InputPacket, delta: float):
28 var relevent_move := current_move.should_enter(input)
29 if moves[relevent_move] != current_move:
30 switch_to(relevent_move)
31 current_move.update(input, delta)
34 func switch_to(state: String):
36 current_move.on_exit_state()
37 current_move = moves[state]
38 current_move.on_enter_state()