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1 extends Node
2 class_name PlayerModel
3
4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
6
7 @onready var moves: Dictionary = {
8         "idle": $Idle,
9         "walk": $Walk,
10         "dash": $Dash
11 }
12 var current_move: Move
13
14
15 ###
16
17 func _ready() -> void:
18         # assign starting state
19         current_move = moves["idle"]
20         
21         # assign objects to each move
22         for move in moves.values():
23                 move.player = player
24                 move.camera = camera
25
26
27 func update(input: InputPacket, delta: float):
28         var relevent_move := current_move.should_enter(input)
29         if moves[relevent_move] != current_move:
30                 switch_to(relevent_move)
31         current_move.update(input, delta)
32
33
34 func switch_to(state: String):
35         player.state = state
36         current_move.on_exit_state()
37         current_move = moves[state]
38         current_move.on_enter_state()