1 [gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
3 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
6 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
9 animation = &"attack-gunfire"
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
12 animation = &"attack-slashing"
14 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
16 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
18 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
21 animation = &"move-dash"
23 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
27 input_0/auto_advance = false
28 input_0/break_loop_at_end = false
31 input_1/auto_advance = false
32 input_1/break_loop_at_end = false
34 input_2/name = "slash"
35 input_2/auto_advance = false
36 input_2/break_loop_at_end = false
38 input_3/name = "gunfire"
39 input_3/auto_advance = false
40 input_3/break_loop_at_end = false
43 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
44 animation = &"idle-default"
46 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
47 animation = &"move-jog"
49 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
50 animation = &"move-walk"
52 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
53 blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1")
54 blend_point_0/pos = 0.0
55 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk")
56 blend_point_1/pos = 16.0
57 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7")
58 blend_point_2/pos = 10.0
62 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
63 graph_offset = Vector2(-400.628, 24.5853)
64 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
65 nodes/Animation/position = Vector2(-80, 510)
66 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
67 "nodes/Animation 2/position" = Vector2(-50, 780)
68 nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
69 nodes/TimeScale/position = Vector2(890, 90)
70 "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
71 "nodes/TimeScale 2/position" = Vector2(110, 500)
72 "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
73 "nodes/TimeScale 3/position" = Vector2(140, 730)
74 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
75 nodes/dashing/position = Vector2(-150, 310)
76 nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
77 nodes/movement/position = Vector2(510, 120)
78 nodes/output/position = Vector2(1210, 100)
79 nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
80 nodes/walking/position = Vector2(-250, 100)
81 node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
83 [node name="prototype" instance=ExtResource("1_jji2g")]
84 script = ExtResource("2_bmadk")
86 [node name="Skeleton3D" parent="." index="0"]
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302 bones/123/position = Vector3(0.152034, 1.37101, 0.0515237)
303 bones/123/rotation = Quaternion(0.919211, 0.161082, 0.359186, 0.00949816)
304 bones/123/scale = Vector3(1.03824, 0.927691, 1.03824)
305 bones/124/rotation = Quaternion(-1.46959e-08, -0.100083, 7.47384e-08, 0.994979)
306 bones/125/rotation = Quaternion(-0.210795, -0.0990992, -0.0196473, 0.972296)
307 bones/125/scale = Vector3(0.999855, 0.982971, 1.02113)
308 bones/126/rotation = Quaternion(6.5256e-08, 0.098668, 5.88083e-08, 0.995121)
309 bones/127/rotation = Quaternion(-0.1071, 0.0980205, -0.16455, 0.975625)
310 bones/127/scale = Vector3(0.977049, 1.06169, 0.967147)
311 bones/128/rotation = Quaternion(-0.0731249, 0.705143, -0.0139537, 0.705146)
312 bones/129/rotation = Quaternion(-0.155047, -0.00651886, 0.00452205, 0.987875)
313 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
314 bones/131/rotation = Quaternion(-0.173412, 0.0939553, 0.292765, 0.935622)
315 bones/132/rotation = Quaternion(0.00893959, 0.0248256, -0.00803413, 0.99962)
316 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
317 bones/135/rotation = Quaternion(-0.0488227, 0.698503, 0.147633, 0.698509)
318 bones/136/rotation = Quaternion(-0.202828, 0.00136395, -0.015064, 0.979098)
319 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
320 bones/139/rotation = Quaternion(-0.121134, 0.674338, 0.275439, 0.674335)
321 bones/140/rotation = Quaternion(-0.287817, -0.0175467, -0.0307168, 0.957032)
322 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
323 bones/143/rotation = Quaternion(-0.117837, 0.666246, 0.315477, 0.665361)
324 bones/144/rotation = Quaternion(-0.347964, -0.0089929, -0.0572633, 0.935714)
325 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
326 bones/147/position = Vector3(-0.0420267, 1.3761, 0.0125278)
327 bones/147/rotation = Quaternion(-0.532395, 0.213218, 0.508462, 0.642309)
328 bones/148/position = Vector3(-0.137401, 1.36702, -0.0381431)
329 bones/148/rotation = Quaternion(0.957397, -0.135038, 0.0873326, -0.23985)
330 bones/148/scale = Vector3(1.02815, 0.945984, 1.02815)
331 bones/149/rotation = Quaternion(1.87618e-08, 0.0777852, -5.86921e-09, 0.99697)
332 bones/149/scale = Vector3(1, 1, 1)
333 bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174)
334 bones/150/scale = Vector3(0.999856, 0.987839, 1.01435)
335 bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758)
336 bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663)
337 bones/152/scale = Vector3(0.978342, 1.04288, 0.982124)
338 bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552)
339 bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842)
340 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
341 bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577)
342 bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525)
343 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
344 bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522)
345 bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431)
346 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
347 bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588)
348 bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679)
349 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
350 bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835)
351 bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875)
352 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
353 bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252)
354 bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
355 bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663)
356 bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
358 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
359 unique_name_in_owner = true
360 transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214)
361 bone_name = "weapon.L"
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
366 [node name="socket" type="Node3D" parent="hand_L" index="0"]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
369 [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
371 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
372 unique_name_in_owner = true
373 transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021)
374 bone_name = "weapon.R"
376 use_external_skeleton = true
377 external_skeleton = NodePath("../Skeleton3D")
379 [node name="socket" type="Node3D" parent="hand_R" index="0"]
380 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
382 [node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
384 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
385 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
386 anim_player = NodePath("../AnimationPlayer")
387 parameters/TimeScale/scale = 1.5
388 "parameters/TimeScale 2/scale" = 1.5
389 "parameters/TimeScale 3/scale" = false
390 parameters/movement/current_state = "move"
391 parameters/movement/transition_request = ""
392 parameters/movement/current_index = 0
393 parameters/walking/blend_position = 0.0
395 [connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]