1 extends CharacterBody3D
5 @export_group("Movement")
6 @export var walk_speed := 10.0
7 @export var dash_length := 10.0
8 @export var acceleration := 20.0
9 @export var rotation_speed := 10.0
10 @export var idle_timeout := 5.0
14 var last_movement_direction := rotation
15 var floor_normal := Vector3.ZERO
16 var ground_slope_input := 0.0
19 @onready var input: InputHandler = $Input
20 @onready var model: PlayerModel = $Model
21 @onready var skin: SkeletonSkin3D = $Visual
22 @onready var camera_handler: CameraHandler = $CameraHandler
25 func _ready() -> void:
26 input.camera = %camera
27 camera_handler.input = input
28 skin.assign_skeleton(model.skeleton)
31 func _physics_process(delta: float) -> void:
32 var input_pkt := input.get_player_input()
33 model.update(input_pkt, delta)