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1 extends Node
2 class_name PlayerModel
3
4 @onready var player: Player = $".."
5 @onready var camera: Camera3D = %camera
6
7 @onready var moves: Dictionary = {
8         "idle": $Idle,
9         "walk": $Walk,
10         "dash": $Dash,
11         "fall": $Fall
12 }
13 var current_move: Move
14
15
16 ###
17
18 func _ready() -> void:
19         # assign starting state
20         current_move = moves["idle"]
21         
22         # assign objects to each move
23         for move in moves.values():
24                 move.player = player
25                 move.camera = camera
26
27
28 func update(input: InputPacket, delta: float):
29         var relevent_move := current_move.should_enter(input)
30         if moves[relevent_move] != current_move:
31                 switch_to(relevent_move)
32         current_move.update(input, delta)
33
34
35 func switch_to(state: String):
36         player.state = state
37         current_move.on_exit_state()
38         current_move = moves[state]
39         current_move.on_enter_state()