]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
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[frog-ninja.git] / skin / prototype_skin.tscn
1 [gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
2
3 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
6 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
7
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
9 animation = &"move-dash"
10
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
12 animation = &"move-fallToLanding"
13
14 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
15 animation = &"move-fallToRoll"
16
17 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
18 animation = &"move-falling"
19
20 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
21
22 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
23 animation = &"idle-default"
24
25 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
26
27 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
28 animation = &"attack-gunfire"
29
30 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
31
32 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
33 animation = &"attack-slashing"
34
35 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
36 sync = true
37 xfade_time = 0.25
38 input_0/name = "idle"
39 input_0/auto_advance = false
40 input_0/break_loop_at_end = false
41 input_0/reset = true
42 input_1/name = "move"
43 input_1/auto_advance = false
44 input_1/break_loop_at_end = false
45 input_1/reset = true
46 input_2/name = "dash"
47 input_2/auto_advance = false
48 input_2/break_loop_at_end = false
49 input_2/reset = true
50 input_3/name = "slash"
51 input_3/auto_advance = false
52 input_3/break_loop_at_end = false
53 input_3/reset = true
54 input_4/name = "shoot"
55 input_4/auto_advance = false
56 input_4/break_loop_at_end = false
57 input_4/reset = true
58 input_5/name = "fall"
59 input_5/auto_advance = false
60 input_5/break_loop_at_end = false
61 input_5/reset = true
62 input_6/name = "fallToRoll"
63 input_6/auto_advance = false
64 input_6/break_loop_at_end = false
65 input_6/reset = true
66 input_7/name = "fallToLanding"
67 input_7/auto_advance = false
68 input_7/break_loop_at_end = false
69 input_7/reset = true
70 input_8/name = "suddenStop"
71 input_8/auto_advance = false
72 input_8/break_loop_at_end = false
73 input_8/reset = true
74
75 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
76 animation = &"move-suddenStop"
77
78 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
79 animation = &"idle-default"
80
81 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
82 animation = &"move-jog"
83
84 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
85 animation = &"move-walk"
86
87 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
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92 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7")
93 blend_point_2/pos = 10.0
94 min_space = 0.0
95 max_space = 16.0
96
97 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
98 graph_offset = Vector2(-266.815, 19.2029)
99 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
100 nodes/dashing/position = Vector2(-10, -260)
101 nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
102 nodes/fallToLanding/position = Vector2(0, 720)
103 nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
104 nodes/fallToRoll/position = Vector2(10, 530)
105 nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
106 nodes/falling/position = Vector2(10, 350)
107 "nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
108 "nodes/global timescale/position" = Vector2(1050, 130)
109 nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
110 nodes/idle/position = Vector2(0, -650)
111 nodes/output/position = Vector2(1370, 140)
112 nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
113 nodes/shooting/position = Vector2(-180, 160)
114 "nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
115 "nodes/shooting timescale/position" = Vector2(10, 110)
116 nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
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118 "nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
119 "nodes/slashing timescale/position" = Vector2(-10, -80)
120 nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
121 nodes/state/position = Vector2(660, 160)
122 nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
123 nodes/suddenStop/position = Vector2(20, 920)
124 "nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
125 "nodes/walking speed/position" = Vector2(-20, -470)
126 node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
127
128 [node name="prototype" instance=ExtResource("1_jji2g")]
129 script = ExtResource("2_bmadk")
130
131 [node name="Skeleton3D" parent="." index="0"]
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287 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
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291 bones/87/rotation = Quaternion(-0.388364, 0.107127, 0.914074, 0.046534)
292 bones/87/scale = Vector3(1, 0.999989, 1)
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294 bones/89/position = Vector3(-0.0933263, 1.58891, 0.245002)
295 bones/89/rotation = Quaternion(0.18128, -0.499471, -0.582076, 0.61551)
296 bones/89/scale = Vector3(0.999998, 1, 0.999998)
297 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
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303 bones/93/rotation = Quaternion(0.361814, 0.135001, 0.91603, -0.108417)
304 bones/93/scale = Vector3(0.999998, 1, 0.999998)
305 bones/94/scale = Vector3(1, 0.999989, 1.00001)
306 bones/95/position = Vector3(0.0549584, 1.59177, 0.219)
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314 bones/99/rotation = Quaternion(0.430411, 0.304979, 0.164498, 0.833471)
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316 bones/100/rotation = Quaternion(0.62275, 0.42697, -0.134686, 0.641668)
317 bones/101/rotation = Quaternion(0.29579, -1.73553e-07, -0.145407, 0.944121)
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319 bones/102/rotation = Quaternion(0.731003, 0.443783, -0.481626, 0.191641)
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323 bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225)
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353 bones/122/rotation = Quaternion(-0.361671, -0.389625, -0.63081, 0.565213)
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357 bones/124/rotation = Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382)
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360 bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439)
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364 bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343)
365 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
366 bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721)
367 bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704)
368 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
369 bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871)
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371 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
372 bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722)
373 bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696)
374 bones/140/scale = Vector3(1, 0.999993, 1)
375 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
376 bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446)
377 bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647)
378 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
379 bones/145/scale = Vector3(1, 0.999999, 1)
380 bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861)
381 bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539)
382 bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618)
383 bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059)
384 bones/148/scale = Vector3(1.03867, 0.926924, 1.03867)
385 bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177)
386 bones/149/scale = Vector3(1, 1, 1)
387 bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686)
388 bones/150/scale = Vector3(0.999931, 0.998835, 1.00156)
389 bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547)
390 bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967)
391 bones/152/scale = Vector3(0.969594, 1.04704, 0.99059)
392 bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461)
393 bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154)
394 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
395 bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504)
396 bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869)
397 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
398 bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493)
399 bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122)
400 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
401 bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041)
402 bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461)
403 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
404 bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498)
405 bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939)
406 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
407 bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281)
408 bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
409 bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508)
410 bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
411
412 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
413 unique_name_in_owner = true
414 transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605)
415 bone_name = "weapon.L"
416 bone_idx = 0
417 use_external_skeleton = true
418 external_skeleton = NodePath("../Skeleton3D")
419
420 [node name="socket" type="Node3D" parent="hand_L" index="0"]
421 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
422
423 [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
424
425 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
426 unique_name_in_owner = true
427 transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
428 bone_name = "weapon.R"
429 bone_idx = 1
430 use_external_skeleton = true
431 external_skeleton = NodePath("../Skeleton3D")
432
433 [node name="socket" type="Node3D" parent="hand_R" index="0"]
434 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
435
436 [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
437
438 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
439 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
440 anim_player = NodePath("../AnimationPlayer")
441 "parameters/global timescale/scale" = 1.5
442 "parameters/shooting timescale/scale" = 3.0
443 "parameters/slashing timescale/scale" = 1.5
444 parameters/state/current_state = "idle"
445 parameters/state/transition_request = ""
446 parameters/state/current_index = 0
447 "parameters/walking speed/blend_position" = 0.0