4 @export var bullet: PackedScene
7 func should_enter(input: InputPacket) -> String:
9 input.player_actions.append("GunLower")
10 input.player_actions.sort_custom(states_priority_sort)
11 return input.player_actions[0]
15 func on_enter_state():
16 if player.energy_points > 0:
17 player.energy_points -= energy_toll
19 var new_bullet: Projectile = bullet.instantiate()
20 new_bullet.last_movement_direction = player.last_movement_vector
21 new_bullet.weapon = player.model.weapon_l
22 new_bullet.collision_layer = player.collision_layer
23 new_bullet.collision_mask = player.collision_mask
25 # TODO: global_position isn't set right until instance has been added to the scene tree
26 new_bullet.global_position = player.model.weapon_l.model.get_bullet_origin()
28 get_tree().root.add_child(new_bullet, true)