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[frog-ninja.git] / player / InputHandler.gd
1 extends Node
2 class_name InputHandler
3
4
5 func get_camera_input_direction() -> Vector2:
6         return Input.get_vector("camera-left", "camera-right", "camera-up", "camera-down")
7
8
9 func get_player_input() -> InputPacket:
10         var p: InputPacket = InputPacket.new()
11         if Input.is_action_just_pressed("player-dash"):
12                 p.actions.append("dash")
13         p.movement_direction = Input.get_vector("player-left", "player-right", "player-forward", "player-backward")
14         return p