@tool extends Node2D class_name Cell @export var block_size: int = 10: set(s): block_size = s _set_size_to_block_size() func _ready() -> void: _set_size_to_block_size() func _set_size_to_block_size(): if get_node_or_null("TextureRect"): $TextureRect.size = Vector2(block_size, block_size)