4 @export var fullscreen: bool = true
5 @export var screen_size_fractional: float = 0.5
13 func _set_project_version() -> void:
14 var version = ProjectSettings.get_setting("application/config/version")
15 %buildVersion.text = "v" + str(version)
18 func _set_screen_size() -> void:
19 var _screen_size: Vector2i = DisplayServer.screen_get_size()
21 DisplayServer.window_set_position(Vector2i.ZERO)
22 DisplayServer.window_set_size(_screen_size)
24 var _win_pos = _screen_size * (1.0 - screen_size_fractional) * 0.5
25 var _win_size = _screen_size * screen_size_fractional
26 DisplayServer.window_set_position(_win_pos)
27 DisplayServer.window_set_size(_win_size)
30 func _input(event: InputEvent) -> void:
31 if event.is_action_pressed("ui_cancel"):