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4 days ago* Fixed skin states in process_player master
Clifton Palmer [Fri, 2 May 2025 11:25:15 +0000 (14:25 +0300)]
* Fixed skin states in process_player
* Added mostly correct ground slope player velocity calculations
* Changed player platform behavior to keep from being flung around

11 days ago* Added dust clouds
Clifton Palmer [Thu, 24 Apr 2025 11:45:12 +0000 (14:45 +0300)]
* Added dust clouds
* Added floor normal debug vector
* Added player idle

12 days ago* Added falling animation
Clifton Palmer [Wed, 23 Apr 2025 15:06:47 +0000 (18:06 +0300)]
* Added falling animation
* Turned off object collision for player when charging
* Added new test map with sloped ground
* Added player speed based on floor angle

2 weeks agoFinished basic movement, collision, visuals
Clifton Palmer [Sat, 19 Apr 2025 12:13:40 +0000 (15:13 +0300)]
Finished basic movement, collision, visuals
* Added menu option to skip straight to starting scene for testing
* Added some basic physics-based collision handling
* Added player skin, animations

2 weeks agoAdded test scene, debug UI, and player
Clifton Palmer [Fri, 18 Apr 2025 15:06:00 +0000 (18:06 +0300)]
Added test scene, debug UI, and player

2 weeks agoInitial Godot project
Clifton Palmer [Fri, 18 Apr 2025 14:07:36 +0000 (17:07 +0300)]
Initial Godot project