extends Node3D class_name AnimatedSkin @onready var _tree: AnimationTree = %AnimationTree func set_grounded_speed(s: float): _tree.set("parameters/grounded/blend_position", s) func set_grounded(): _tree.set("parameters/motion/transition_request", "grounded") func set_falling(): _tree.set("parameters/motion/transition_request", "falling") func set_landing(): _tree.set("parameters/motion/transition_request", "landing") func set_idle(): _tree.set("parameters/motion/transition_request", "idle") func set_timescale(s: float): _tree.set("parameters/timescale/scale", s)