[gd_scene load_steps=13 format=3 uid="uid://127fi2uta0p8"] [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"] [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0vn8v"] animation = &"idle-standing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"] sync = true xfade_time = 0.5 input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"] animation = &"idle-standing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n2vx"] animation = &"move-walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_slxxm"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkge1"] animation = &"move-run" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2kaph"] animation = &"move-charge" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"] blend_point_0/node = SubResource("AnimationNodeAnimation_ogs51") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_5n2vx") blend_point_1/pos = 3.0 blend_point_2/node = SubResource("AnimationNodeAnimation_slxxm") blend_point_2/pos = 6.0 blend_point_3/node = SubResource("AnimationNodeAnimation_lkge1") blend_point_3/pos = 15.0 blend_point_4/node = SubResource("AnimationNodeAnimation_2kaph") blend_point_4/pos = 20.0 min_space = 0.0 max_space = 20.0 sync = true [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_slxxm"] nodes/idle/node = SubResource("AnimationNodeAnimation_0vn8v") nodes/idle/position = Vector2(-320, -40) nodes/motion/node = SubResource("AnimationNodeTransition_slxxm") nodes/motion/position = Vector2(-30, 90) nodes/movement/node = SubResource("AnimationNodeBlendSpace1D_lkge1") nodes/movement/position = Vector2(-320, 180) nodes/output/position = Vector2(550, 110) nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6") nodes/timescale/position = Vector2(250, 100) node_connections = [&"motion", 0, &"idle", &"motion", 1, &"movement", &"output", 0, &"timescale", &"timescale", 0, &"motion"] [node name="skin" instance=ExtResource("1_slxxm")] script = ExtResource("2_0vn8v") [node name="AnimationTree" type="AnimationTree" parent="." index="0"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_slxxm") anim_player = NodePath("../AnimationPlayer") parameters/motion/current_state = "move" parameters/motion/transition_request = "" parameters/motion/current_index = 1 parameters/movement/blend_position = 0.0 parameters/timescale/scale = 1.0 [node name="Skeleton3D" parent="." index="1"] bones/0/position = Vector3(-0.00267065, 2.38603, 0.199771) bones/0/rotation = Quaternion(0.239609, 0.000249904, -0.0302077, 0.970399) bones/2/position = Vector3(0.0106148, 1.06697, -0.155807) bones/2/rotation = Quaternion(0.198047, -0.0236731, 0.00276388, 0.979903) bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(-0.115084, 0.00528055, 0.00473896, 0.99333) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(0.0458719, 0.0117897, 0.00977276, 0.99883) bones/5/scale = Vector3(0.999999, 1, 0.999999) bones/6/rotation = Quaternion(0.248499, 0.00805833, -0.0367739, 0.9679) bones/7/rotation = Quaternion(-0.0948396, 0.0195393, -0.00186186, 0.995299) bones/8/rotation = Quaternion(0.00825577, -0.0308189, -0.00906405, 0.99945) bones/9/position = Vector3(0.00633017, 1.04915, -0.0671743) bones/9/rotation = Quaternion(-0.011999, -0.74511, -0.40534, 0.529497) bones/10/position = Vector3(0.00633022, 1.04915, -0.0671743) bones/10/rotation = Quaternion(-0.0282832, 0.719165, 0.402212, 0.565886) bones/11/position = Vector3(-0.010296, 0.940563, 0.273476) bones/11/rotation = Quaternion(0.975224, -0.00719365, 0.022743, 0.219932) bones/11/scale = Vector3(0.999999, 0.999999, 1) bones/12/position = Vector3(0.238329, 1.03615, -0.0427686) bones/12/rotation = Quaternion(0.97194, 0.151313, 0.0331481, 0.177026) bones/12/scale = Vector3(1.01391, 0.972759, 1.01391) bones/13/rotation = Quaternion(2.25727e-08, -0.0603173, 3.86079e-08, 0.998179) bones/14/rotation = Quaternion(0.482517, -0.0596135, 0.0330136, 0.873232) bones/14/scale = Vector3(1.00239, 0.966426, 1.03299) bones/15/rotation = Quaternion(3.15411e-08, -0.00786937, -5.35516e-08, 0.999969) bones/16/rotation = Quaternion(-0.75751, -0.00801581, 0.112817, 0.642951) bones/16/scale = Vector3(0.985174, 0.985403, 1.03034) bones/17/rotation = Quaternion(-0.000131442, 0.977292, -0.211898, -0.000613969) bones/17/scale = Vector3(0.999998, 1, 0.999998) bones/18/position = Vector3(-0.227032, 1.038, -0.0648937) bones/18/rotation = Quaternion(0.969333, -0.142191, 0.0135083, 0.19998) bones/18/scale = Vector3(1.01644, 0.967919, 1.01644) bones/19/rotation = Quaternion(-4.17223e-09, 0.0566505, 2.4988e-08, 0.998394) bones/20/rotation = Quaternion(0.478587, 0.0560147, -0.030681, 0.875715) bones/20/scale = Vector3(1.00235, 0.961857, 1.03824) bones/21/rotation = Quaternion(4.25747e-08, 0.0105861, 1.65266e-08, 0.999944) bones/22/rotation = Quaternion(-0.741466, 0.00982181, -0.135983, 0.656994) bones/22/scale = Vector3(0.983688, 0.982557, 1.03498) bones/23/rotation = Quaternion(-0.000139739, 0.976142, -0.217133, -0.000613285) bones/23/scale = Vector3(0.999997, 1, 0.999998) bones/24/position = Vector3(0.135939, 2.43565, 0.340442) bones/24/rotation = Quaternion(0.257456, -0.081828, -0.143206, 0.95211) bones/25/position = Vector3(0.14939, 2.48387, 0.370411) bones/25/rotation = Quaternion(-0.306539, 0.0857769, -0.417251, 0.851221) bones/26/position = Vector3(0.18094, 2.50612, 0.341945) bones/26/rotation = Quaternion(0.750105, -0.159481, 0.622202, -0.157394) bones/26/scale = Vector3(0.999998, 1.00001, 0.999995) bones/28/position = Vector3(0.147337, 2.40668, 0.33163) bones/28/rotation = Quaternion(0.202518, -0.405425, 0.10624, 0.885059) bones/29/position = Vector3(-0.130272, 2.45126, 0.344432) bones/29/rotation = Quaternion(0.263916, 0.0808602, 0.0833871, 0.957526) bones/30/position = Vector3(-0.137099, 2.50066, 0.374705) bones/30/rotation = Quaternion(-0.304756, -0.0549504, 0.371275, 0.875362) bones/31/position = Vector3(-0.16667, 2.52649, 0.347155) bones/31/rotation = Quaternion(0.748758, 0.112949, -0.62308, -0.195896) bones/33/position = Vector3(-0.145235, 2.42383, 0.336015) bones/33/rotation = Quaternion(0.224279, 0.406078, -0.160858, 0.871163) bones/34/position = Vector3(-0.00320069, 2.3062, 0.476614) bones/34/rotation = Quaternion(-0.516746, 0.0215367, -0.0211833, 0.855605) bones/35/position = Vector3(-0.00199491, 2.30966, 0.543529) bones/35/rotation = Quaternion(-0.679437, 0.0253827, -0.016379, 0.733111) bones/36/rotation = Quaternion(0.172857, -8.96689e-08, 5.17381e-07, 0.984947) bones/36/scale = Vector3(1.00001, 0.99999, 1) bones/37/position = Vector3(0.0240037, 2.32828, 0.498317) bones/37/rotation = Quaternion(-0.0480895, 0.515431, 0.815977, 0.257295) bones/38/position = Vector3(-0.0269791, 2.33127, 0.499081) bones/38/rotation = Quaternion(0.0903657, 0.507826, 0.828823, -0.216795) bones/39/position = Vector3(0.0784617, 2.41923, 0.478438) bones/39/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833) bones/40/position = Vector3(0.0408224, 2.40087, 0.502459) bones/40/rotation = Quaternion(0.734724, 0.499731, 0.346613, -0.300516) bones/40/scale = Vector3(0.999991, 1.00002, 0.999991) bones/41/rotation = Quaternion(0.0748443, -0.0181031, -0.0431399, 0.996097) bones/41/scale = Vector3(1.00002, 0.999968, 1.00002) bones/42/rotation = Quaternion(0.274345, -0.0136419, -0.129806, 0.952732) bones/42/scale = Vector3(0.999996, 1, 1) bones/43/rotation = Quaternion(0.27804, -0.00341172, 0.0671248, 0.958215) bones/43/scale = Vector3(0.999993, 1.00001, 0.999995) bones/44/position = Vector3(0.114994, 2.41725, 0.479451) bones/44/rotation = Quaternion(-0.623357, 0.604359, 0.399417, -0.294352) bones/44/scale = Vector3(0.999998, 1, 0.999998) bones/45/rotation = Quaternion(0.2161, 2.22311e-06, 4.32705e-05, 0.976371) bones/45/scale = Vector3(1, 0.999993, 1) bones/46/rotation = Quaternion(0.356977, 0.00869095, -0.115439, 0.926912) bones/46/scale = Vector3(1.00001, 0.99998, 1.00001) bones/47/rotation = Quaternion(0.0323413, 0.0279362, -0.125436, 0.991181) bones/47/scale = Vector3(0.999984, 1.00003, 0.999982) bones/48/position = Vector3(0.0784617, 2.41923, 0.478438) bones/48/rotation = Quaternion(0.0215367, 0.516747, 0.855605, 0.0211832) bones/50/position = Vector3(-0.0710107, 2.42799, 0.480678) bones/50/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833) bones/51/position = Vector3(-0.0350725, 2.40532, 0.503597) bones/51/rotation = Quaternion(0.698954, -0.546307, -0.339386, -0.312776) bones/51/scale = Vector3(0.999994, 1.00001, 0.999994) bones/52/rotation = Quaternion(0.0748532, 0.0181026, 0.0431495, 0.996096) bones/52/scale = Vector3(1.00001, 0.999982, 1.00001) bones/53/rotation = Quaternion(0.274339, 0.013641, 0.129806, 0.952734) bones/53/scale = Vector3(0.999994, 1.00001, 0.999996) bones/54/rotation = Quaternion(0.278045, 0.00341402, -0.0671337, 0.958213) bones/54/scale = Vector3(1.00001, 0.999981, 1.00001) bones/55/position = Vector3(-0.107477, 2.43029, 0.482786) bones/55/rotation = Quaternion(0.663552, 0.571191, 0.372139, 0.308143) bones/55/scale = Vector3(0.999997, 1.00001, 0.999997) bones/56/rotation = Quaternion(0.216103, -7.73366e-06, -1.78721e-05, 0.976371) bones/56/scale = Vector3(1.00001, 0.999986, 1.00001) bones/57/rotation = Quaternion(0.356974, -0.00869836, 0.115457, 0.926911) bones/57/scale = Vector3(0.999996, 1, 1) bones/58/rotation = Quaternion(0.0323403, -0.0279344, 0.125375, 0.991189) bones/58/scale = Vector3(1.00001, 0.999986, 1.00001) bones/59/position = Vector3(-0.0710107, 2.42799, 0.480678) bones/59/rotation = Quaternion(0.0215366, 0.516746, 0.855606, 0.0211833) bones/61/position = Vector3(-0.00584984, 2.27021, 0.446126) bones/61/rotation = Quaternion(-0.516746, 0.0215367, -0.0211833, 0.855605) bones/62/position = Vector3(-0.0050508, 2.28629, 0.431044) bones/62/rotation = Quaternion(-0.42068, 0.0191065, -0.0233989, 0.906706) bones/65/position = Vector3(0.00318072, 2.437, 0.390851) bones/65/rotation = Quaternion(0.998241, -0.0288468, -0.00896812, 0.0510211) bones/66/position = Vector3(-0.010335, 2.20626, 0.415327) bones/66/rotation = Quaternion(0.412229, -0.00525242, -0.0297484, 0.910579) bones/66/scale = Vector3(0.999995, 1.00001, 0.999995) bones/67/scale = Vector3(1.00001, 0.999973, 1.00001) bones/68/position = Vector3(-0.00854236, 2.2489, 0.344302) bones/68/rotation = Quaternion(0.875994, -0.0220452, -0.0206537, 0.481375) bones/69/position = Vector3(0.1373, 2.42914, 0.388841) bones/69/rotation = Quaternion(0.972307, -0.117931, -0.0316608, -0.199271) bones/72/position = Vector3(-0.130939, 2.44486, 0.392862) bones/72/rotation = Quaternion(0.977906, 0.0578474, 0.0287151, -0.19882) bones/75/position = Vector3(-0.00414163, 2.28717, 0.48986) bones/75/rotation = Quaternion(-0.408349, -0.295997, -0.535073, 0.677742) bones/76/rotation = Quaternion(-0.152114, -0.0958311, 0.26607, 0.94704) bones/76/scale = Vector3(0.999995, 1.00001, 0.999996) bones/77/position = Vector3(-0.00414163, 2.28717, 0.48986) bones/77/rotation = Quaternion(-0.382282, 0.329486, 0.500553, 0.703382) bones/78/rotation = Quaternion(-0.152099, 0.0958265, -0.266074, 0.947042) bones/78/scale = Vector3(0.999996, 1.00001, 0.999997) bones/79/position = Vector3(-0.00543533, 2.2693, 0.473408) bones/79/rotation = Quaternion(-0.338333, -0.290247, -0.462669, 0.766306) bones/79/scale = Vector3(0.999996, 1.00001, 0.999996) bones/80/rotation = Quaternion(-0.0082481, 0.0772324, 0.0388616, 0.996221) bones/80/scale = Vector3(1.00001, 0.999983, 1.00001) bones/81/position = Vector3(-0.00543533, 2.2693, 0.473408) bones/81/rotation = Quaternion(-0.313816, 0.320974, 0.422052, 0.787634) bones/82/rotation = Quaternion(-0.00824437, -0.0772325, -0.0388543, 0.996222) bones/82/scale = Vector3(1.00001, 0.999978, 1.00001) bones/83/position = Vector3(0.118909, 2.42513, 0.486768) bones/83/rotation = Quaternion(0.255366, 0.40917, 0.648815, 0.588564) bones/83/scale = Vector3(0.999998, 1, 0.999998) bones/84/rotation = Quaternion(-0.223152, -3.36832e-06, 0.0151671, 0.974666) bones/84/scale = Vector3(1, 1, 0.999999) bones/85/rotation = Quaternion(-0.299471, 2.72422e-06, -0.0939843, 0.949465) bones/86/rotation = Quaternion(-0.172955, -4.25693e-07, 0.173112, 0.969597) bones/86/scale = Vector3(0.999992, 1.00002, 0.999992) bones/87/position = Vector3(0.0354297, 2.4102, 0.503832) bones/87/rotation = Quaternion(-0.354302, 0.00644714, 0.922159, 0.155086) bones/87/scale = Vector3(1, 0.999998, 1) bones/88/scale = Vector3(1, 0.999995, 1) bones/89/position = Vector3(-0.110224, 2.43856, 0.490202) bones/89/rotation = Quaternion(0.221254, -0.414553, -0.685893, 0.555646) bones/89/scale = Vector3(0.999995, 1.00001, 0.999995) bones/90/rotation = Quaternion(-0.223173, -2.162e-06, -0.0151925, 0.97466) bones/90/scale = Vector3(1.00001, 0.999989, 1) bones/91/rotation = Quaternion(-0.299462, -6.08687e-08, 0.0939902, 0.949467) bones/92/rotation = Quaternion(-0.172932, -3.16152e-07, -0.173093, 0.969605) bones/92/scale = Vector3(1.00001, 0.999989, 1.00001) bones/93/position = Vector3(-0.0285886, 2.41395, 0.504792) bones/93/rotation = Quaternion(0.36783, -0.0166147, 0.924248, -0.100946) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999994, 1) bones/95/position = Vector3(0.126489, 2.42546, 0.438376) bones/95/rotation = Quaternion(0.542823, -0.28751, -0.196881, 0.764146) bones/96/position = Vector3(0.125834, 2.44488, 0.493317) bones/96/rotation = Quaternion(0.704436, -0.446407, 0.0840668, 0.545366) bones/97/rotation = Quaternion(0.295784, -1.33077e-06, 0.145409, 0.944123) bones/98/position = Vector3(0.0359119, 2.42506, 0.536073) bones/98/rotation = Quaternion(0.746417, -0.504941, 0.425331, 0.0836042) bones/99/position = Vector3(-0.119156, 2.43986, 0.442058) bones/99/rotation = Quaternion(0.561599, 0.266658, 0.143692, 0.769969) bones/100/position = Vector3(-0.114597, 2.45897, 0.496921) bones/100/rotation = Quaternion(0.728014, 0.412535, -0.126362, 0.532769) bones/102/position = Vector3(-0.0263683, 2.42871, 0.537007) bones/102/rotation = Quaternion(0.768233, 0.461601, -0.440613, 0.0510122) bones/103/position = Vector3(0.0467389, 2.29026, 0.456898) bones/103/rotation = Quaternion(-0.301239, -0.208187, -0.393482, 0.843259) bones/105/position = Vector3(-0.0552787, 2.29692, 0.45834) bones/105/rotation = Quaternion(-0.282622, 0.238048, 0.347934, 0.861626) bones/107/position = Vector3(0.126489, 2.42546, 0.438376) bones/107/rotation = Quaternion(0.79493, -0.324505, -0.510183, 0.0499713) bones/109/position = Vector3(-0.119156, 2.43986, 0.442058) bones/109/rotation = Quaternion(0.820098, 0.278151, 0.494435, 0.0748737) bones/111/position = Vector3(0.034327, 2.51215, 0.545576) bones/111/rotation = Quaternion(0.717457, -0.0312607, 0.694423, -0.0453229) bones/112/position = Vector3(0.0801213, 2.52637, 0.529015) bones/112/rotation = Quaternion(0.797377, 0.0449795, 0.599602, -0.0514152) bones/113/position = Vector3(0.115025, 2.53512, 0.495807) bones/113/rotation = Quaternion(0.933388, 0.0508257, 0.353627, -0.0339282) bones/114/position = Vector3(-0.0143385, 2.51501, 0.546305) bones/114/rotation = Quaternion(0.707587, -0.011451, -0.701238, -0.0863366) bones/115/position = Vector3(-0.0586332, 2.5345, 0.531095) bones/115/rotation = Quaternion(0.78432, -0.0923176, -0.607429, -0.0857297) bones/116/position = Vector3(-0.0932516, 2.54733, 0.498929) bones/116/rotation = Quaternion(0.92342, -0.105851, -0.364961, -0.0537955) bones/117/position = Vector3(0.00335769, 2.40632, 0.524044) bones/117/rotation = Quaternion(0.995954, -0.0285285, -0.0099351, 0.0846316) bones/118/rotation = Quaternion(-0.0510243, -8.36275e-09, -1.62563e-07, 0.998697) bones/118/scale = Vector3(1.00001, 0.999989, 1.00001) bones/119/position = Vector3(-0.00197634, 2.31987, 0.506414) bones/119/rotation = Quaternion(0.963626, -0.0302036, 0.000560127, -0.265543) bones/119/scale = Vector3(0.999996, 1.00001, 0.999998) bones/120/position = Vector3(0.136373, 2.53209, 0.438328) bones/120/rotation = Quaternion(0.974996, 0.00502512, -0.00377621, -0.222133) bones/121/position = Vector3(-0.116514, 2.54692, 0.442118) bones/121/rotation = Quaternion(0.972979, -0.0653836, 0.00217867, -0.221431) bones/122/position = Vector3(0.0130592, 2.71492, -0.0369636) bones/122/rotation = Quaternion(-0.579957, 0.0147546, -0.0339977, 0.813804) bones/123/rotation = Quaternion(-0.340497, -0.00349068, -0.0219255, 0.939983) bones/124/rotation = Quaternion(-0.306573, -0.00302042, -0.0153471, 0.951719) bones/125/rotation = Quaternion(-0.213217, -0.000162095, -0.00417275, 0.976996) bones/126/position = Vector3(0.0175721, 2.07511, 0.28222) bones/126/rotation = Quaternion(-0.555061, -0.253007, -0.431487, 0.664615) bones/127/position = Vector3(0.454302, 2.04956, 0.0184054) bones/127/rotation = Quaternion(-0.186481, -0.285897, 0.919108, -0.196793) bones/127/scale = Vector3(1.01167, 0.977061, 1.01167) bones/128/rotation = Quaternion(-1.58411e-07, -0.0873467, 1.02427e-07, 0.996178) bones/129/rotation = Quaternion(0.481139, -0.0865761, 0.0480724, 0.871033) bones/129/scale = Vector3(1.00071, 0.974216, 1.02625) bones/130/rotation = Quaternion(6.03821e-08, 0.225167, 1.24826e-07, 0.97432) bones/131/rotation = Quaternion(0.153441, 0.224617, -0.166382, 0.947797) bones/131/scale = Vector3(0.990101, 1.01783, 0.992748) bones/132/rotation = Quaternion(0.112021, 0.553108, 0.152628, 0.811312) bones/133/rotation = Quaternion(0.415176, -0.351153, 0.0602002, 0.837076) bones/133/scale = Vector3(1, 0.999988, 0.999998) bones/134/rotation = Quaternion(0.379246, -0.0573383, -0.0704669, 0.920825) bones/135/rotation = Quaternion(-0.149154, 0.948608, 0.276142, 0.0405069) bones/136/rotation = Quaternion(0.474587, -0.33913, 0.218, 0.782454) bones/137/rotation = Quaternion(0.119079, -0.0302991, -0.146089, 0.981611) bones/139/rotation = Quaternion(0.216842, 0.505373, 0.0749101, 0.831845) bones/140/rotation = Quaternion(0.425493, -0.464854, 0.09843, 0.77018) bones/141/rotation = Quaternion(0.264572, -0.0608534, -0.064556, 0.960276) bones/143/rotation = Quaternion(0.356623, 0.458771, 0.0410128, 0.812815) bones/144/rotation = Quaternion(0.38229, -0.465177, 0.0711398, 0.795238) bones/145/rotation = Quaternion(0.347023, -0.0630967, -0.0397124, 0.934889) bones/147/rotation = Quaternion(0.490824, 0.359264, -0.0531385, 0.791958) bones/148/rotation = Quaternion(0.346259, -0.531402, 0.0615647, 0.770666) bones/149/rotation = Quaternion(0.264023, -0.061118, -0.0534597, 0.961093) bones/151/position = Vector3(-0.0355044, 2.07355, 0.28129) bones/151/rotation = Quaternion(-0.555841, 0.262732, 0.422075, 0.666232) bones/152/position = Vector3(-0.473026, 2.05536, 0.0181773) bones/152/rotation = Quaternion(0.180994, -0.287694, 0.917264, 0.207605) bones/152/scale = Vector3(1.0181, 0.964762, 1.0181) bones/153/rotation = Quaternion(-1.3775e-07, 0.0679515, 1.14696e-08, 0.997689) bones/154/rotation = Quaternion(0.514803, 0.0670698, -0.0408478, 0.853704) bones/154/scale = Vector3(1.00078, 0.957759, 1.04432) bones/155/rotation = Quaternion(9.412e-08, -0.212471, -1.61983e-07, 0.977167) bones/156/rotation = Quaternion(0.101424, -0.212394, 0.0690701, 0.969449) bones/156/scale = Vector3(0.981982, 1.03485, 0.984401) bones/157/rotation = Quaternion(0.10093, -0.554534, -0.152205, 0.811873) bones/158/rotation = Quaternion(0.368957, 0.347604, -0.062927, 0.859699) bones/159/rotation = Quaternion(0.317335, 0.0411269, 0.0538326, 0.945891) bones/160/rotation = Quaternion(0.164171, 0.943046, 0.285639, -0.0460756) bones/161/rotation = Quaternion(0.486865, 0.338377, -0.223255, 0.773706) bones/162/rotation = Quaternion(0.171044, 0.014186, 0.139637, 0.975215) bones/164/rotation = Quaternion(0.209538, -0.50666, -0.0757155, 0.832861) bones/165/rotation = Quaternion(0.390228, 0.461128, -0.100198, 0.790597) bones/166/rotation = Quaternion(0.215709, 0.0440052, 0.04848, 0.97426) bones/168/rotation = Quaternion(0.352311, -0.459481, -0.0440094, 0.814136) bones/169/rotation = Quaternion(0.355636, 0.460433, -0.0725003, 0.810104) bones/170/rotation = Quaternion(0.310679, 0.0479801, 0.0275115, 0.948904) bones/172/rotation = Quaternion(0.489625, -0.358278, 0.0468806, 0.79354) bones/173/rotation = Quaternion(0.324356, 0.52555, -0.0639526, 0.783901) bones/174/rotation = Quaternion(0.234412, 0.0489577, 0.0398553, 0.970086) bones/176/position = Vector3(0.288091, 1.69498, 0.409252) bones/176/rotation = Quaternion(-0.012167, 0.609695, 0.792541, -0.00175093) bones/177/position = Vector3(-0.287593, 1.67811, 0.39916) bones/177/rotation = Quaternion(-0.0213525, 0.610438, 0.791728, -0.00880874)