extends Node3D class_name AnimatedSkin @onready var _tree: AnimationTree = %AnimationTree func set_movement_speed(s: float): _tree.set("parameters/movement/blend_position", s) func set_motion_forward(): _tree.set("parameters/motion/transition_request", "move") func set_motion_idle(): _tree.set("parameters/motion/transition_request", "idle") func set_timescale(s: float): _tree.set("parameters/timescale/scale", s)