[gd_scene load_steps=17 format=3 uid="uid://127fi2uta0p8"] [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"] [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uiah6"] animation = &"move-falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"] animation = &"idle-standing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n2vx"] animation = &"move-walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_slxxm"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkge1"] animation = &"move-run" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2kaph"] animation = &"move-charge" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"] blend_point_0/node = SubResource("AnimationNodeAnimation_ogs51") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_5n2vx") blend_point_1/pos = 3.0 blend_point_2/node = SubResource("AnimationNodeAnimation_slxxm") blend_point_2/pos = 6.0 blend_point_3/node = SubResource("AnimationNodeAnimation_lkge1") blend_point_3/pos = 15.0 blend_point_4/node = SubResource("AnimationNodeAnimation_2kaph") blend_point_4/pos = 20.0 min_space = 0.0 max_space = 20.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y8rh2"] animation = &"idle-lookAround" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pb2t0"] sync = true fadein_time = 1.0 fadeout_time = 1.0 autorestart = true autorestart_delay = 3.0 autorestart_random_delay = 3.0 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twbhx"] animation = &"idle-standing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx47x"] animation = &"move-landing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"] sync = true xfade_time = 0.2 input_0/name = "falling" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "grounded" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_slxxm"] graph_offset = Vector2(-843.968, 81.7895) nodes/falling/node = SubResource("AnimationNodeAnimation_uiah6") nodes/falling/position = Vector2(-310, 20) nodes/grounded/node = SubResource("AnimationNodeBlendSpace1D_lkge1") nodes/grounded/position = Vector2(-320, 370) nodes/idle-look/node = SubResource("AnimationNodeAnimation_y8rh2") nodes/idle-look/position = Vector2(-300, 790) nodes/idle-oneshot/node = SubResource("AnimationNodeOneShot_pb2t0") nodes/idle-oneshot/position = Vector2(-80, 590) nodes/idle-standing/node = SubResource("AnimationNodeAnimation_twbhx") nodes/idle-standing/position = Vector2(-290, 610) nodes/landing/node = SubResource("AnimationNodeAnimation_kx47x") nodes/landing/position = Vector2(-320, 190) nodes/motion/node = SubResource("AnimationNodeTransition_slxxm") nodes/motion/position = Vector2(190, 130) nodes/output/position = Vector2(770, 150) nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6") nodes/timescale/position = Vector2(470, 140) node_connections = [&"idle-oneshot", 0, &"idle-standing", &"idle-oneshot", 1, &"idle-look", &"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"motion", 3, &"idle-oneshot", &"output", 0, &"timescale", &"timescale", 0, &"motion"] [node name="skin" instance=ExtResource("1_slxxm")] script = ExtResource("2_0vn8v") [node name="AnimationTree" type="AnimationTree" parent="." index="0"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_slxxm") anim_player = NodePath("../AnimationPlayer") parameters/grounded/blend_position = 0.0 parameters/idle-oneshot/active = false parameters/idle-oneshot/internal_active = false parameters/idle-oneshot/request = 0 parameters/motion/current_state = "grounded" parameters/motion/transition_request = "" parameters/motion/current_index = 2 parameters/timescale/scale = 1.0 [node name="Skeleton3D" parent="." index="1"] bones/0/position = Vector3(0.0255365, 2.45365, 0.18335) bones/0/rotation = Quaternion(0.219745, -0.0412482, -0.0604718, 0.972807) bones/2/position = Vector3(0.0205738, 1.1245, -0.145888) bones/2/rotation = Quaternion(0.196834, -0.027007, -0.00338451, 0.980059) bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(-0.118867, 0.00542142, 0.00513696, 0.992882) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(0.0424065, 0.0131392, 0.0102212, 0.998962) bones/5/scale = Vector3(0.999999, 1, 0.999999) bones/6/rotation = Quaternion(0.212476, 0.00396399, -0.0429584, 0.976214) bones/7/rotation = Quaternion(-0.0948562, 0.00215462, -0.000205305, 0.995489) bones/8/rotation = Quaternion(0.0354827, -0.0505498, -0.0202405, 0.997886) bones/9/position = Vector3(0.015688, 1.10693, -0.0572389) bones/9/rotation = Quaternion(-0.0168993, -0.746323, -0.408117, 0.525507) bones/10/position = Vector3(0.0156881, 1.10693, -0.0572389) bones/10/rotation = Quaternion(-0.0248836, 0.718608, 0.397575, 0.570016) bones/11/position = Vector3(-0.00380856, 0.999313, 0.283569) bones/11/rotation = Quaternion(0.974527, -0.0145109, 0.0233339, 0.222583) bones/11/scale = Vector3(0.999999, 0.999999, 1) bones/12/position = Vector3(0.247384, 1.09086, -0.0318425) bones/12/rotation = Quaternion(0.982452, 0.125414, 0.033123, 0.134022) bones/12/scale = Vector3(1.01195, 0.976522, 1.01195) bones/13/rotation = Quaternion(1.22129e-08, -0.0542721, -2.99332e-09, 0.998526) bones/14/rotation = Quaternion(0.388098, -0.0532355, 0.0223342, 0.919808) bones/14/scale = Vector3(1.0017, 0.979205, 1.02013) bones/15/rotation = Quaternion(1.09583e-07, -0.0244347, -1.04062e-08, 0.999701) bones/16/rotation = Quaternion(-0.719968, -0.0247094, 0.106267, 0.685378) bones/16/scale = Vector3(0.98762, 0.986641, 1.02637) bones/17/rotation = Quaternion(-0.000131442, 0.977292, -0.211898, -0.000613969) bones/17/scale = Vector3(0.999998, 1, 0.999998) bones/18/position = Vector3(-0.217816, 1.09894, -0.0558989) bones/18/rotation = Quaternion(0.980505, -0.129684, 0.016301, 0.146721) bones/18/scale = Vector3(1.01394, 0.972695, 1.01394) bones/19/rotation = Quaternion(-1.24209e-08, 0.0601884, -4.43071e-08, 0.998187) bones/20/rotation = Quaternion(0.362075, 0.0592591, -0.0228539, 0.929983) bones/20/scale = Vector3(1.00157, 0.978894, 1.0208) bones/21/rotation = Quaternion(2.70815e-08, 0.0183892, -1.26417e-08, 0.999831) bones/22/rotation = Quaternion(-0.687773, 0.0184232, -0.151369, 0.70973) bones/22/scale = Vector3(0.987182, 0.98452, 1.02915) bones/23/rotation = Quaternion(-0.000139747, 0.97585, -0.218442, -0.00061328) bones/23/scale = Vector3(0.999997, 1, 0.999998) bones/24/position = Vector3(0.158623, 2.49862, 0.3308) bones/24/rotation = Quaternion(0.238394, -0.125695, -0.170269, 0.947828) bones/25/position = Vector3(0.173723, 2.54697, 0.359798) bones/25/rotation = Quaternion(-0.307155, 0.0612679, -0.461764, 0.829865) bones/26/position = Vector3(0.208679, 2.56543, 0.332631) bones/26/rotation = Quaternion(0.725861, -0.170427, 0.655117, -0.122075) bones/26/scale = Vector3(0.999998, 1.00001, 0.999995) bones/27/scale = Vector3(1, 0.999996, 1) bones/28/position = Vector3(0.168205, 2.4685, 0.3239) bones/28/rotation = Quaternion(0.164173, -0.439204, 0.0864802, 0.879016) bones/29/position = Vector3(-0.105215, 2.53479, 0.316701) bones/29/rotation = Quaternion(0.243767, 0.0411019, 0.0525414, 0.967537) bones/30/position = Vector3(-0.110215, 2.58595, 0.344392) bones/30/rotation = Quaternion(-0.336967, -0.0634489, 0.327647, 0.880383) bones/31/position = Vector3(-0.135836, 2.61272, 0.313938) bones/31/rotation = Quaternion(0.776388, 0.0765951, -0.592559, -0.200573) bones/33/position = Vector3(-0.121761, 2.50826, 0.308399) bones/33/rotation = Quaternion(0.226691, 0.365023, -0.196096, 0.881428) bones/34/position = Vector3(0.00105981, 2.38651, 0.462591) bones/34/rotation = Quaternion(-0.532495, 0.0135932, -0.0719269, 0.843262) bones/35/position = Vector3(-0.00168601, 2.39286, 0.529249) bones/35/rotation = Quaternion(-0.692346, 0.0278897, -0.0676779, 0.717844) bones/35/scale = Vector3(0.999995, 1.00001, 0.999993) bones/36/rotation = Quaternion(0.172857, -8.96689e-08, 5.17381e-07, 0.984947) bones/36/scale = Vector3(1.00001, 0.99999, 1) bones/37/position = Vector3(0.0285146, 2.40738, 0.485161) bones/37/rotation = Quaternion(-0.0596794, 0.525421, 0.792202, 0.304611) bones/38/position = Vector3(-0.0220142, 2.41432, 0.482419) bones/38/rotation = Quaternion(0.0878606, 0.528035, 0.828278, -0.165575) bones/39/position = Vector3(0.0911943, 2.49289, 0.465353) bones/39/rotation = Quaternion(0.0135931, 0.532495, 0.843262, 0.0719268) bones/40/position = Vector3(0.0507715, 2.47857, 0.487532) bones/40/rotation = Quaternion(0.748316, 0.487216, 0.371142, -0.254749) bones/40/scale = Vector3(0.999991, 1.00002, 0.999991) bones/41/rotation = Quaternion(0.0748443, -0.0181031, -0.0431399, 0.996097) bones/41/scale = Vector3(1.00002, 0.999968, 1.00002) bones/42/rotation = Quaternion(0.274345, -0.0136419, -0.129806, 0.952732) bones/42/scale = Vector3(0.999996, 1, 1) bones/43/rotation = Quaternion(0.27804, -0.00341172, 0.0671248, 0.958215) bones/43/scale = Vector3(0.999993, 1.00001, 0.999995) bones/44/position = Vector3(0.127316, 2.48815, 0.468868) bones/44/rotation = Quaternion(-0.60542, 0.645885, 0.377385, -0.27181) bones/44/scale = Vector3(0.999998, 1, 0.999998) bones/45/rotation = Quaternion(0.2161, 2.22311e-06, 4.32705e-05, 0.976371) bones/45/scale = Vector3(1, 0.999993, 1) bones/46/rotation = Quaternion(0.356977, 0.00869095, -0.115439, 0.926912) bones/46/scale = Vector3(1.00001, 0.99998, 1.00001) bones/47/rotation = Quaternion(0.0323413, 0.0279362, -0.125436, 0.991181) bones/47/scale = Vector3(0.999984, 1.00003, 0.999982) bones/48/position = Vector3(0.0911943, 2.49289, 0.465353) bones/48/rotation = Quaternion(0.0135931, 0.532495, 0.843262, 0.0719268) bones/50/position = Vector3(-0.0569468, 2.51322, 0.457316) bones/50/rotation = Quaternion(0.0135931, 0.532495, 0.843262, 0.0719268) bones/51/position = Vector3(-0.0244476, 2.4889, 0.48345) bones/51/rotation = Quaternion(0.694061, -0.569932, -0.29241, -0.328563) bones/51/scale = Vector3(0.999994, 1.00001, 0.999994) bones/52/rotation = Quaternion(0.0748532, 0.0181026, 0.0431495, 0.996096) bones/52/scale = Vector3(1.00001, 0.999982, 1.00001) bones/53/rotation = Quaternion(0.274339, 0.013641, 0.129806, 0.952734) bones/53/scale = Vector3(0.999994, 1.00001, 0.999996) bones/54/rotation = Quaternion(0.278045, 0.00341402, -0.0671337, 0.958213) bones/54/scale = Vector3(1.00001, 0.999981, 1.00001) bones/55/position = Vector3(-0.0931736, 2.51841, 0.456905) bones/55/rotation = Quaternion(0.666396, 0.542142, 0.368944, 0.354794) bones/55/scale = Vector3(0.999997, 1.00001, 0.999997) bones/56/rotation = Quaternion(0.216103, -7.73366e-06, -1.78721e-05, 0.976371) bones/56/scale = Vector3(1.00001, 0.999986, 1.00001) bones/57/rotation = Quaternion(0.356974, -0.00869836, 0.115457, 0.926911) bones/57/scale = Vector3(0.999996, 1, 1) bones/58/rotation = Quaternion(0.0323403, -0.0279344, 0.125375, 0.991189) bones/58/scale = Vector3(1.00001, 0.999986, 1.00001) bones/59/position = Vector3(-0.0569468, 2.51322, 0.457316) bones/59/rotation = Quaternion(0.013593, 0.532496, 0.843262, 0.071927) bones/61/position = Vector3(-0.00253631, 2.34881, 0.433502) bones/61/rotation = Quaternion(-0.532495, 0.0135932, -0.0719269, 0.843262) bones/62/position = Vector3(0.00081859, 2.36472, 0.417758) bones/62/rotation = Quaternion(-0.437676, 0.00569417, -0.0729782, 0.896148) bones/65/position = Vector3(0.023535, 2.51237, 0.372269) bones/65/rotation = Quaternion(0.994806, -0.0698113, 0.0220144, 0.0707338) bones/66/position = Vector3(-0.0100516, 2.28263, 0.404603) bones/66/rotation = Quaternion(0.393132, -0.0515654, -0.0519544, 0.916564) bones/66/scale = Vector3(0.999995, 1.00001, 0.999995) bones/67/scale = Vector3(1.00001, 0.999973, 1.00001) bones/68/position = Vector3(-0.000225492, 2.3239, 0.332512) bones/68/rotation = Quaternion(0.864304, -0.072422, -0.0106445, 0.497614) bones/69/position = Vector3(0.156442, 2.49418, 0.379402) bones/69/rotation = Quaternion(0.971437, -0.150107, 0.0102164, -0.183504) bones/72/position = Vector3(-0.109421, 2.53065, 0.365197) bones/72/rotation = Quaternion(0.981957, 0.0264442, 0.0669529, -0.174868) bones/75/position = Vector3(-0.00221003, 2.36818, 0.476491) bones/75/rotation = Quaternion(-0.416312, -0.312788, -0.567836, 0.637503) bones/76/rotation = Quaternion(-0.152114, -0.0958311, 0.26607, 0.94704) bones/76/scale = Vector3(0.999995, 1.00001, 0.999996) bones/77/position = Vector3(-0.00221003, 2.36818, 0.476491) bones/77/rotation = Quaternion(-0.399852, 0.33175, 0.45284, 0.724566) bones/78/rotation = Quaternion(-0.152099, 0.0958265, -0.266074, 0.947042) bones/78/scale = Vector3(0.999996, 1.00001, 0.999997) bones/79/position = Vector3(-0.00388304, 2.34975, 0.460709) bones/79/rotation = Quaternion(-0.350395, -0.311137, -0.496872, 0.730435) bones/79/scale = Vector3(0.999996, 1.00001, 0.999996) bones/80/rotation = Quaternion(-0.0082481, 0.0772324, 0.0388616, 0.996221) bones/80/scale = Vector3(1.00001, 0.999983, 1.00001) bones/81/position = Vector3(-0.00388304, 2.34975, 0.460709) bones/81/rotation = Quaternion(-0.331053, 0.316178, 0.373553, 0.80678) bones/81/scale = Vector3(0.999995, 1.00001, 0.999995) bones/82/rotation = Quaternion(-0.00824437, -0.0772325, -0.0388543, 0.996222) bones/82/scale = Vector3(1.00001, 0.999978, 1.00001) bones/83/position = Vector3(0.131377, 2.49602, 0.47611) bones/83/rotation = Quaternion(0.237574, 0.393144, 0.624385, 0.631775) bones/83/scale = Vector3(0.999998, 1, 0.999998) bones/84/rotation = Quaternion(-0.223152, -3.36832e-06, 0.0151671, 0.974666) bones/84/scale = Vector3(1, 1, 0.999999) bones/85/rotation = Quaternion(-0.299471, 2.72422e-06, -0.0939843, 0.949465) bones/86/rotation = Quaternion(-0.172955, -4.25693e-07, 0.173112, 0.969597) bones/86/scale = Vector3(0.999992, 1.00002, 0.999992) bones/87/position = Vector3(0.0460635, 2.48834, 0.488173) bones/87/rotation = Quaternion(-0.386681, 0.034783, 0.90305, 0.183761) bones/87/scale = Vector3(1, 0.999998, 1) bones/88/scale = Vector3(1, 0.999995, 1) bones/89/position = Vector3(-0.0957155, 2.52719, 0.463789) bones/89/rotation = Quaternion(0.215158, -0.455101, -0.690725, 0.519123) bones/89/scale = Vector3(0.999995, 1.00001, 0.999995) bones/90/rotation = Quaternion(-0.223173, -2.162e-06, -0.0151925, 0.97466) bones/90/scale = Vector3(1.00001, 0.999989, 1) bones/91/rotation = Quaternion(-0.299462, -6.08687e-08, 0.0939902, 0.949467) bones/91/scale = Vector3(0.999997, 1, 0.999999) bones/92/rotation = Quaternion(-0.172932, -3.16152e-07, -0.173093, 0.969605) bones/92/scale = Vector3(1.00001, 0.999989, 1.00001) bones/93/position = Vector3(-0.0173845, 2.49705, 0.48473) bones/93/rotation = Quaternion(0.338787, -0.00823259, 0.93908, -0.0573043) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999994, 1) bones/95/position = Vector3(0.142306, 2.49354, 0.428226) bones/95/rotation = Quaternion(0.520966, -0.337299, -0.202894, 0.757402) bones/96/position = Vector3(0.139427, 2.51545, 0.482317) bones/96/rotation = Quaternion(0.671615, -0.48927, 0.094806, 0.548234) bones/97/rotation = Quaternion(0.295784, -1.33077e-06, 0.145409, 0.944123) bones/98/position = Vector3(0.0456942, 2.50455, 0.51976) bones/98/rotation = Quaternion(0.709918, -0.52719, 0.456263, 0.0995556) bones/99/position = Vector3(-0.101163, 2.52695, 0.415218) bones/99/rotation = Quaternion(0.550293, 0.222292, 0.125841, 0.794939) bones/100/position = Vector3(-0.0988623, 2.54816, 0.469388) bones/100/rotation = Quaternion(0.735935, 0.36341, -0.132181, 0.555753) bones/101/rotation = Quaternion(0.295786, 2.91753e-07, -0.145407, 0.944123) bones/102/position = Vector3(-0.0160313, 2.51302, 0.516411) bones/102/rotation = Quaternion(0.798384, 0.419801, -0.426787, 0.0648328) bones/103/position = Vector3(0.0507139, 2.36591, 0.446882) bones/103/rotation = Quaternion(-0.313999, -0.231697, -0.43134, 0.813429) bones/105/position = Vector3(-0.0503437, 2.37978, 0.441399) bones/105/rotation = Quaternion(-0.302326, 0.228188, 0.299414, 0.875717) bones/107/position = Vector3(0.142306, 2.49354, 0.428226) bones/107/rotation = Quaternion(0.796474, -0.367595, -0.478746, 0.0361444) bones/109/position = Vector3(-0.101163, 2.52695, 0.415218) bones/109/rotation = Quaternion(0.812154, 0.253567, 0.511459, 0.120493) bones/111/position = Vector3(0.0504605, 2.59184, 0.525679) bones/111/rotation = Quaternion(0.693586, -0.0432301, 0.719065, -0.00387396) bones/112/position = Vector3(0.0981955, 2.60173, 0.511645) bones/112/rotation = Quaternion(0.779578, 0.0279532, 0.625609, -0.00951861) bones/112/scale = Vector3(1, 0.999998, 1) bones/113/position = Vector3(0.135711, 2.60628, 0.480507) bones/113/rotation = Quaternion(0.923217, 0.0226948, 0.383607, 0.00135333) bones/114/position = Vector3(0.00222854, 2.59846, 0.523062) bones/114/rotation = Quaternion(0.730619, -0.0512025, -0.673605, -0.0991488) bones/115/position = Vector3(-0.0393231, 2.62061, 0.504183) bones/115/rotation = Quaternion(0.801008, -0.132997, -0.575767, -0.0958647) bones/115/scale = Vector3(1, 0.999996, 1) bones/116/position = Vector3(-0.0707104, 2.63461, 0.469307) bones/116/rotation = Quaternion(0.930832, -0.147881, -0.330125, -0.0519667) bones/117/position = Vector3(0.0125892, 2.48781, 0.506362) bones/117/rotation = Quaternion(0.991857, -0.0705139, 0.0196493, 0.104219) bones/117/scale = Vector3(0.999997, 1, 0.999997) bones/118/rotation = Quaternion(-0.0510243, -8.36275e-09, -1.62563e-07, 0.998697) bones/118/scale = Vector3(1.00001, 0.999989, 1.00001) bones/119/position = Vector3(0.00150565, 2.40132, 0.491848) bones/119/rotation = Quaternion(0.966565, -0.0593439, 0.042855, -0.245753) bones/119/scale = Vector3(0.999996, 1.00001, 0.999998) bones/120/position = Vector3(0.160631, 2.59899, 0.424635) bones/120/rotation = Quaternion(0.978525, -0.0261141, 0.0364466, -0.201194) bones/121/position = Vector3(-0.0903015, 2.63345, 0.411138) bones/121/rotation = Quaternion(0.973541, -0.0962336, 0.0437862, -0.202585) bones/122/position = Vector3(0.0822149, 2.7694, -0.0645646) bones/122/rotation = Quaternion(-0.586464, 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