4 @onready var draw = $DebugDraw3D
5 @onready var stats = $DebugStats
9 if not InputMap.has_action("toggle_debug"):
10 InputMap.add_action("toggle_debug")
11 var ev = InputEventKey.new()
12 ev.physical_keycode = KEY_BACKSLASH
13 InputMap.action_add_event("toggle_debug", ev)
17 if event.is_action_pressed("toggle_debug"):
18 self.visible = not self.visible